i was thinking, should the devs make the game work before adding multiplayer? i think that multiplayer should be on the end of the list.....
Multiplayer already exists in all versions of Glest. So I'd imagine it would need to be removed on purpose during the merge, which I don't think I would personally support.
Of course, other parts need stabilized first, and multiplayer would come later on. Just not sure if multiplayer should be removed during this time, rather than still kept in the menu (to be tested and stuff) even if it would possibly not work much at first. And as long as it wouldn't brake anything either, and the worst that can happen is just a crash.
Anyways, if you want to speed the merge up, help test GAE Git-Master...I should too but I've been busy recently :/ I'll try to do that in my free time next week.
If GAE GIT's cmake setup was better, I gladly would. I tried getting it to compile last night, and cmake asks for dependencies not in the deps package for GAE, and that I can't find anywhere. They're not mentioned on the Windows Compiling wiki of GAE either from what I seen.
I would be happy if someone could make GAE compile just like MG (checkout the GIT / SVN repo, unpack the dependencies in a folder, open the sln file, and all compiles). If anyone can do this, I would appreciate it, and it would be easier to help test it as well.