Well I can't wait for the merge! I've always favoured GAE for all its features; effects, emanations, transports, multi-build, new normal mapping, subfactions, there's a long list! I've never bothered much with MegaGlest, mainly because I prefer to mod more than play and GAE has all the features I need for my complex project but I've always wished GAE was as stable as MG and most importantly that its multiplayer was. I haven't really been able to play my project with people I know over the net or LAN because it was far too problematic. Also there's a few features MG has that I've wanted to see in GAE, the latest one I noticed was cliffs in maps. Overall I see GAE as the feature powerhouse and MG as the stable player-ready.
Anyway, I know this topic is around 4 days old but I wanted to put my say and wish this merge the best, also I think it's best that it is a full merge, any sign of separation could split it back in two again, plus with everyone working on the same thing, we should get something pretty damn awesome!
How it's all done should be left to the coders because it's there code so they know best, so long as the major features are there, me and my project are happy
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