Well, in the end it is the developer's choice what did they make? The one and only that both would agree upon, merging.
If one's features were ported to another and the one ported to renamed, how would the end result be different from if they just mushed them together?
It's different because then it would be GAE + multiplayer. That is not the plan, the plan is to include features of both forks, and to decide which ones to use if there are ones that are conflicting. Also, softcoder and titi wouldn't agree to that. Just like Silnarm doesn't just want to port all of GAE's feature to MG.
(Has anyone actually contacted the Glest team about replacing Glest?, rather than just posting on the forums? Every time I contact the team, they reply, even if it's to decline my request).
Well, I think we/someone can contact the team once this "Glest" merge project has finished. If things are really good, I think there will be a good chance.
If this was a port project, obviously the two teams would not work together.
Uh, why? Does how they're merged affect whether they work together or not?
x 100 I'm not going to even bother explaining, because it seems people won't even listen.
Of all people, since you have the most posts Arch, I thought you would have understand this before already.
I understand all of you guys think MG is just about multiplayer, and that's basically it. Well that's not really true, it was really harder than it seemed... You guys would understand if you played MG and GAE a lot. (I tested GAE a lot before MG, and now I guess I will again!
)
Of course, what I really just want the most is one unified project being worked on by the community. No more "my mods for engine X so you can't play if on your favorite engine Y" and no more splitting the developers (of an already small community) apart. In short, I just want us working on a project together in the spirit that free software was created in.
That's the plan, Omega!