Whats the plans for the future work regarding this?
I'm currently working on putting some technology upgrades into the mod. I'm not sure if I want to have those use the same pool of resources as units, or if I want to just give the player X number of upgrades to choose. Also a few icons are missing, particles need work, blah blah blah. I don't really have much of a plan for where the mod needs to go, but I may incorporate more factions into it, like Woodsmen. Balancing is also something that will need to be sorted out. More GAE features may be included in the future, in order to add more variety and strategy to the fight.
I love the death animation for the Nexus.
Thanks, but it's actually bugged. It looks like an actual shattering explosion in Blender.
Suggestions:(Note:these will most likely need future GAE features)
-Resources being given over time.
-Resources coming from a building built by the Hero.
Maybe these can go in another project, but the focus of Project Green is to make the players do their best with what they have, rather than relying on reinforcements.
Hopefully once the AI is re-done, they'll know how to handle this Because it could be really fun!
I hope so, or maybe I'm just missing some little thing that can make it all work together. Time (and more scrutiny) will tell.
This sounds very interesting, it's a very light yet fun mod. If multiple lists starting resources/units/upgrades could be set in a faction xml then chosen when creating a game this mod could sort of be built into the engine except for the leader units.
That would be quite nice. Maybe each faction could have a designated leader unit that's normally only used in that particular game mode? I know there was some talk of game modes on the GAE board not long ago, but I imagine new feature requests will have to wait a while, in light of recent developments.