I do really like this, it's real fun to play.
What about some Rock, Paper, Sirrors-like gameplay? You know; the traditional, Range beat infrantry, Infranty beat cavalry, Cavalry beat Range idea.
We already have that to some degree. Piercing beats soft targets, slashing is decent all-around, impact is good against hard targets, etc. Overall, I think the unit-vs.-unit balance is okay as it is. As far as balance is concerned, I'm more interested in things like, if one upgrade gives a bigger advantage to one side than another, or if one of the leaders is more powerful than the other, or if one side needs more gold. Things like that.
By the way the Inquisitor and White Mage need new models! I have some ideas, I'd be happy to do some concept art if you'd like. (I wouldn't mind if you say no).
That's a little beyond the scope of this project at the moment. If somebody wants to donate some g3d files, then they'll likely get incorporated, but it's not that big a deal to me. This is mostly just a project I'm working on during breaks from other projects.
Also to start a discussion about names, what about something along the lines of Glest Skirmish?... Glest Battalions?.... I'm not very good at names.
Glest Skirmish sounds okay. I'm not terribly concerned with naming since everything is still in a pretty early stage, so I don't think I'll decide on anything just yet.
why dont you do some of the stuff we talked about before, like getting a small resource bonus or getting a squad of elite units? (but this would require more than 2 Aether points....)
That's certainly a possibility.
I suppose I could have an Alchemy command that exchanges Aether for Gold (using whatever that new command is called... produce?), and then one that multi-produces a group of mercenaries.