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Project Green: gameplay mod for GAE -- new release 18 Sep 2011

Started by John.d.h, 20 February 2011, 08:41:36

Omega

Quote from: John.d.h on  1 May 2011, 02:31:46
I like having the black in there because it looks kinda sinister and evil, since he's an Inquisitor... so yeah.  I don't think a WC3-style hero glow is possible.
I have no clue what WC3 hero glow would be like, though the Megapack's genie has a good example of looking more like a glow than smoke.
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John.d.h

Quote from: Omega on  2 May 2011, 02:58:39
I have no clue what WC3 hero glow would be like, though the Megapack's genie has a good example of looking more like a glow than smoke.
I tried copying that over the one of my units, and it seems that GAE doesn't support that particular particle feature.

John.d.h

Version 0.3, released on 18 Sep 2011.

New features in this version:

  • The mod now occupies its own tech tree so it won't override standard Magitech.  The XMLs now link to your normal Magitech installation, so the file size is still tiny.
  • The Aether resource now appears properly.
  • Mercenaries are now available -- instead of spending on your Aether on upgrades, purchase a squad of Dwarven Gunners (Tech) or Woodsmen Marauders (Magic).
  • Icons for the Banner and Nexus.
Known issues with this version:

  • Some strings may be missing.
  • Balance could probably still use work.  Please test and give feedback!
Download this version from the following links:

Psychedelic_hands

#53
Awesome; I played a game of it, lots of fun.