Author Topic: Project Green: gameplay mod for GAE -- new release 18 Sep 2011  (Read 31511 times)

Omega

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I like having the black in there because it looks kinda sinister and evil, since he's an Inquisitor... so yeah.  I don't think a WC3-style hero glow is possible.
I have no clue what WC3 hero glow would be like, though the Megapack's genie has a good example of looking more like a glow than smoke.
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John.d.h

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I have no clue what WC3 hero glow would be like, though the Megapack's genie has a good example of looking more like a glow than smoke.
I tried copying that over the one of my units, and it seems that GAE doesn't support that particular particle feature.

John.d.h

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Re: Project Green: gameplay mod for GAE -- new release 18 Sep 2011
« Reply #52 on: 18 September 2011, 22:18:05 »
Version 0.3, released on 18 Sep 2011.

New features in this version:
  • The mod now occupies its own tech tree so it won't override standard Magitech.  The XMLs now link to your normal Magitech installation, so the file size is still tiny.
  • The Aether resource now appears properly.
  • Mercenaries are now available -- instead of spending on your Aether on upgrades, purchase a squad of Dwarven Gunners (Tech) or Woodsmen Marauders (Magic).
  • Icons for the Banner and Nexus.

Known issues with this version:
  • Some strings may be missing.
  • Balance could probably still use work.  Please test and give feedback!

Download this version from the following links:

Psychedelic_hands

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Re: Project Green: gameplay mod for GAE -- new release 18 Sep 2011
« Reply #53 on: 24 September 2011, 04:09:02 »
Awesome; I played a game of it, lots of fun.
« Last Edit: 24 September 2011, 04:15:56 by Psychedelic_hands »