Allright, i gave a shot couldnt get the export to work.
1. The script is listed under both Export and import, Neither works for me.
2. I use Windows 64 bit.
3. i use Blender version 2.59, Unkown Bit version can't find that info, (currently download 2.60 and testing with that).
4.When exporting my models,it does use the glexml.exe and converts the file however the converted file is ALLWAYS and ONLY 7Kb.
5. i tried the script also in Blender 2.57 in this version the script won't activate in the control interface.
this is the error i get when trying to open the exported model in the .g3d format.
http://pastebin.com/PJ5KT4jvthis is in both 2.59, and 260a
In Blender 2.60a, I get that the exported .g3d file is 7Kb if i Ctrl-T them,(that means making every triangles.)
however one time i got a larger file out of it.
EDIT:2.60a Importing work i tried the Archmage like you and it worked, but i could not export him again.
EDIT2:
This is the output from megaglestg3dviewer When i tro to open a Initate.g3d file i have IMPORTED From game Folder then EXPORTED (with a resulting file size of..134KB.
the Original File size is 126
TEH OUTPUThttp://pastebin.com/ZKuvY7tNI can't however remeber when my glexml.exe file is from, it might be old and outdated, but it havent been updated in a loooong time anyways
Also if a try to export a cube made of triangles it gives this error in blenders command promt.
Now Exporting File: C:\Users\Frederick\Desktop\Cube.g3d
Traceback (most recent call last):
File "C:\Program Files (x86)\Blender Foundation\Blender\2.60\scripts\addons\ex
portg3d.py", line 607, in execute
G3DSaver(self.filepath, context)
File "C:\Program Files (x86)\Blender Foundation\Blender\2.60\scripts\addons\ex
portg3d.py", line 495, in G3DSaver
texname = bpy.path.basename(material.active_texture.image.filepath)
AttributeError: 'Texture' object has no attribute 'image'
So, Summariation
2.60a:
Importing Works but have some quirks when i imported some of my own models it sorta imports some weird ghost particles or something like that model file link is here
Propetary model mind you. So i grant you liscense to use it for study purposes.( just so you can feel secure about it
.
Also this model have correct textureing in blenders texture view.
Exporting does not work with, and the Megaglest_g3dviewer comes with the bad allocation something error wich i have listed above.
Done with edits for this time.