Trouble with the normals:
bad news i have trouble with the current exporter. Somehow something must be wrong with the normals of the models, or its not wrong but incompatible with the current MegaGlest code. Problem is when you move a unit around the lighting is not calculated the right way. I have no clue what happens there.
Here is a G3d and its textures. It's showing a spider under a big web. http://titi.megaglest.org/g3dtest/spider
( and it's blender file )
replace one units g3ds in MegaGlests original data or betterin a mod with this model and look at it in the game. When you start the game all is fine, but when you move the unit around, strange things happen with the lighting of the web. ( you can even try without net texture to see it more obvious ). If you turn the unit facing to the left, the lighted part is somehow nearly in the ground on the opposite side.
And yes I double checked it, the normals of the models are ok!
Here are some screenshots showing the problem. If you look closely the spider shows the same problem ( its back is always lighted in strange ways )Update: More Infos about the normals:
This is what you get when you display the normals in G3DViewer:
This is how they originallly looked like in blender ( ignore the texture )