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<object walkable="true"> <model path="models/reed.g3d"> <particles value="true"> <particle-file path="smoke_particles.xml"/> </particles> </model> </object>
<?xml version="1.0" standalone="yes"?><object-particle-system> <texture value="true" path="images/particle.bmp" luminance="true"/> <mode value="black"/> <primitive value="quad"/> <offset x="0" y="0" z="0"/> <direction x="0.3" y="1" z="0"/> <color red="1.0" green="0.1" blue="0.1" alpha="1.0" /> <color-no-energy red="0.0" green="0.0" blue="0.0" alpha="1.0" /> <radius value="1" /> <size value="2" /> <size-no-energy value="1.7" /> <speed value="3.0" /> <gravity value="0"/> <emission-rate value="3" /> <energy-max value="200" /> <energy-var value="0" /> <relative value="true" /> <relativeDirection value="false" /> <fixed value="false" /> <teamcolorNoEnergy value="false" /> <teamcolorEnergy value="false" /> <!--trajectory type="spiral"> <speed value="14.0"/> <scale value="1"/> <frequency value="0.5"/> </trajectory--></object-particle-system>
Looks good, but the flame color is too red, losing sense of reality, he should be natural that, like the Indians campfire flame effect, it is more true!
Looks good, but the flame color is too red, losing sense of reality, it should be natural that, like the Indians campfire flame effect, it is more true!
Particles in tilesets are available with latest svn version now.
Yah, just a test. Why would he have fire in the water?
That mist looks great
Dose volcanic have them too?
Quote from: ElimiNator on 9 March 2011, 16:57:53Dose volcanic have them too?I'll add it when GAE adds support for tileset particles (or a merger beta?).
Let's update Swamp And then we should add it to the megapack!