MegaGlests' game mods menu let's you install many new mods. Even more are available on the MegaGlest Wiki and the Mods forum.
Quote from: Omega on 18 March 2011, 04:13:11Quote from: ElimiNator on 9 March 2011, 16:57:53Dose volcanic have them too?I'll add it when GAE adds support for tileset particles (or a merger beta?).Why then? All you need to test your tileset is a ~1 MB compressed binary...
Quote from: ElimiNator on 9 March 2011, 16:57:53Dose volcanic have them too?I'll add it when GAE adds support for tileset particles (or a merger beta?).
Dose volcanic have them too?
A ~1 MB compressed binary that I do not have. It's not in a release yet, just the SVN.
<?xml version="1.0" standalone="no"?><resource> <image path="images/gold.bmp"/> <type value="tech"> <model path="models/gold.g3d"> <particles value="true"> <particle-file path="particles.xml"/> </particles> </model> <default-amount value="2000"/> <resource-number value="1"/> </type></resource>
what would be cool is for a player to have the ability to turn them off/on in the game set-up without affecting other players. I know this is asking a lot, but these could be a pain on poorer machines. Don't get me wrong, they look great!!!
<?xml version="1.0" standalone="yes"?><unit-particle-system> <texture value="true" path="images/particle_1.bmp" luminance="true"/>....
<?xml version="1.0" standalone="yes"?><tileset-particle-system> <texture value="true" path="images/particle_2.bmp" luminance="true"/>....
Have you considered making the crystals partially transparent?
Hey softcoder do you think its possible to have units with particles that could be classified as tileset particles? For example having a tank with 2 particles one is a dust trail when unit moves the other is a particle for when it attacks. Could there be a way to have the dust trail enabled/disabled using tileset particle switch, while the attack particles are enabled/disabled using unit particle switch. This may be defined in the xmls:Code: [Select]<?xml version="1.0" standalone="yes"?><unit-particle-system> <texture value="true" path="images/particle_1.bmp" luminance="true"/>....Code: [Select]<?xml version="1.0" standalone="yes"?><tileset-particle-system> <texture value="true" path="images/particle_2.bmp" luminance="true"/>....
its possible, but maybe it behaves a bit different compared to old glest. I had to change the behaviour to allow details like leaves in objects without strange effects for selecting and displaying.Best is you try it! Somehow it still works because I saw it lately in the vbros packs.