Author Topic: Crash before start a new game or custom game  (Read 4460 times)

Vido89

  • Daemon
  • Posts: 7
    • View Profile
Crash before start a new game or custom game
« on: 5 March 2011, 03:00:11 »
First of all hello
Using Fedora 13 and Glest I installed with yum install Glest
I start the game everything is ok but when I create a new game during the load game crash to desktop

Are there any help thanks

Omega

  • MegaGlest Team
  • Dragon
  • ********
  • Posts: 6,167
  • Professional bug writer
    • View Profile
    • Personal site
Re: Crash before start a new game or custom game
« Reply #1 on: 5 March 2011, 06:29:31 »
We'll need more details, I'm afraid. The exact OS version, graphics card, drivers, settings, and crash log. Please use a different fork such as GAE (also found on this forum) as it provides more advanced bug reporting, and besides, the original Glest is no longer updated. Also, be sure your graphics driver is up-to-date.
Edit the MegaGlest wiki: http://docs.megaglest.org/

My personal projects: http://github.com/KatrinaHoffert

ultifd

  • Airship
  • ********
  • Posts: 4,443
  • The Glest Video Guy :) The one and only. :P
    • View Profile
    • My Youtube Channel
Re: Crash before start a new game or custom game
« Reply #2 on: 5 March 2011, 07:21:55 »
Yes, we need more details. Perhaps you should try Megaglest for some nice stable multiplayer or GAE for its cool features, because Glest is no longer in development and it's outdated. Good Luck.

Vido89

  • Daemon
  • Posts: 7
    • View Profile
Re: Crash before start a new game or custom game
« Reply #3 on: 5 March 2011, 08:01:31 »
no longer in development I can not believe I'm so sorry I was and hoped that this game will peak but still has at least one sequel:)
I do not know exactly which is the exact OS version fedora 13 Godart something: (
The kernel is 2.6.37.2
Graphics by NVIDIA 8800GT and I installed the drivers from nvidia site. Run a version 260.19.36 is the last version
I'm not sure which settings you need, from games, graphics, fedora:)
I found a log to / home / user / .glest / glest.log is it that
But even this old version is not bad ... I like it
Thankas for info now i try the new version of game :)

edit :
What are the greatest differences between these two versions Megaglest more stable and is suitable for multiplajer game and this one for a game singlplayer
Quote
Log file

Core data
Tileset: Dark Forest
TechTree: Magitech
Resource type: Energy
Resource type: Food
Resource type: Gold
Resource type: Stone
Resource type: Wood
Faction type: Magic
Unit type: Archmage
Unit type: Archmage Tower
Unit type: Battlemage
Unit type: Behemoth
Unit type: Daemon
Unit type: Dragon
Unit type: Drake Rider
Unit type: Energy Source
Unit type: Ghost Armor
Unit type: Golem
Unit type: Initiate
Unit type: Library
Unit type: Mage Tower
Unit type: Summoner
Unit type: Summoner Guild
Unit type: Tower Of Souls
Unit type: Wicker Behemoth
Upgrade type: Ancient Summoning
Upgrade type: Dragon Call
Upgrade type: Energy Compression
Upgrade type: Energy Sharpening
Upgrade type: Hell Gate
Faction type: Tech
Unit type: Aerodrome
Unit type: Air Ballista
Unit type: Airship
Unit type: Archer
Unit type: Barracks
Unit type: Battle Machine
Unit type: Blacksmith
Unit type: Castle
Unit type: Catapult
Unit type: Cow
Unit type: Defense Tower
Unit type: Farm
Unit type: Guard
Unit type: Horseman
Unit type: Ornithopter
Unit type: Pig
Unit type: Swordman
Unit type: Technician
Unit type: Technodrome
Unit type: Worker
Upgrade type: Advanced Architecture
Upgrade type: Blade Weapons
Upgrade type: Piercing Weapons
Upgrade type: Robotics
Upgrade type: Shield Level 1
Upgrade type: Shield Level 2
Upgrade type: Stables
Upgrade type: Training Field
Faction types
State cells
Heightmap computations
Compute minimap surface
Generate elements
Creating AI for faction 1
Initializing renderer
Game
World
Minimap
Tech tree
Tileset
Cells
« Last Edit: 5 March 2011, 08:06:22 by Vido89 »

ultifd

  • Airship
  • ********
  • Posts: 4,443
  • The Glest Video Guy :) The one and only. :P
    • View Profile
    • My Youtube Channel
Re: Crash before start a new game or custom game
« Reply #4 on: 5 March 2011, 08:29:05 »
I don't think that's the right log...but anyways a good chart can be found here about the differences of MG and GAE. I suggest you to try both though...Yes, Megaglest is more suitable for multiplayer with some other nice features, while GAE has a tons of other cool features; but it has problems with multiplayer...but they are actually going to be merged later.

Vido89

  • Daemon
  • Posts: 7
    • View Profile
Re: Crash before start a new game or custom game
« Reply #5 on: 5 March 2011, 09:33:36 »
I don't think that's the right log...but anyways a good chart can be found here about the differences of MG and GAE. I suggest you to try both though...Yes, Megaglest is more suitable for multiplayer with some other nice features, while GAE has a tons of other cool features; but it has problems with multiplayer...but they are actually going to be merged later.

Sorry ...

Code: [Select]
[vido@localhost ~]$ glest
Couldn't process event: OpenGL extension not supported: GL_ARB_shadow_ambient, required for Shadow Mapping
Exception: OpenGL error: invalid value at file: glest_game/graphics/renderer.cpp, line 279
[vido@localhost ~]$

« Last Edit: 18 June 2016, 17:58:44 by filux »

Omega

  • MegaGlest Team
  • Dragon
  • ********
  • Posts: 6,167
  • Professional bug writer
    • View Profile
    • Personal site
Re: Crash before start a new game or custom game
« Reply #6 on: 6 March 2011, 06:24:28 »
Code: [Select]
[vido@localhost ~]$ glest
Couldn't process event: OpenGL extension not supported: GL_ARB_shadow_ambient, required for Shadow Mapping
Exception: OpenGL error: invalid value at file: glest_game/graphics/renderer.cpp, line 279
[vido@localhost ~]$

Ah, now that's exactly what we need. This means your graphics card cannot handle shadow mapping, a method of transmitting shadows, but requires an OpenGL extension. Instead, please try either "projected" or "none". This is changed in the Glest INI ("glest.ini") found in the installation directory. Change the line that reads:
Code: [Select]
Shadows=<...>To either:
Code: [Select]
Shadows=Projectedor
Code: [Select]
Shadows=None
Edit the MegaGlest wiki: http://docs.megaglest.org/

My personal projects: http://github.com/KatrinaHoffert