The following crash occurred when I was a client in a multi-player game and hit the E key to make a screen shot:
Core was generated by `./glest.bin'.
Program terminated with signal 11, Segmentation fault.
#0 0x00007f3c2e30da98 in ?? () from /lib/libc.so.6
#0 0x00007f3c2e30da98 in ?? () from /lib/libc.so.6
#1 0x00007f3c2e310254 in calloc () from /lib/libc.so.6
#2 0x00007f3c26ce1ed8 in _mesa_PushAttrib (mask=<value optimised out>) at main/attrib.c:424
#3 0x000000000051cb1f in Glest::Game::Renderer::renderSurface (this=0xa30920, renderFps=<value optimised out>) at /home/user1/SCM/megaglest-trunk/source/glest_game/graphics/renderer.cpp:1854
#4 0x00000000004cf400 in Glest::Game::Game::render3d (this=0x7f3c182a3360) at /home/user1/SCM/megaglest-trunk/source/glest_game/game/game.cpp:1597
#5 0x00000000004d9636 in Glest::Game::Game::renderWorker (this=0x7f3c182a3360) at /home/user1/SCM/megaglest-trunk/source/glest_game/game/game.cpp:916
#6 0x00000000005446dd in Glest::Game::Program::loopWorker (this=0x2363640) at /home/user1/SCM/megaglest-trunk/source/glest_game/main/program.cpp:260
#7 0x0000000000543b4f in Glest::Game::ExceptionHandler::handleRuntimeError(char const*) ()
#8 0x0000000000538242 in Glest::Game::handleSIGSEGV (sig=<value optimised out>) at /home/user1/SCM/megaglest-trunk/source/glest_game/main/main.cpp:458
#9 <signal handler called>
#10 0x00007f3c26dd90d4 in fast_read_rgba_pixels (ctx=<value optimised out>, x=<value optimised out>, y=0, width=1366, height=<value optimised out>, format=<value optimised out>, type=5121, pixels=0x7f3bfbb32460, packing=0x7fffdf851a20, transferOps=0) at swrast/s_readpix.c:241
#11 0x00007f3c26dd9752 in read_rgba_pixels (ctx=0x2393630, x=0, y=0, width=1366, height=768, format=6407, type=5121, packing=0x23a3350, pixels=0x7f3bfbb32460) at swrast/s_readpix.c:321
#12 _swrast_ReadPixels (ctx=0x2393630, x=0, y=0, width=1366, height=768, format=6407, type=5121, packing=0x23a3350, pixels=0x7f3bfbb32460) at swrast/s_readpix.c:563
#13 0x00007f3c26c94b75 in intelReadPixels (ctx=0x2393630, x=<value optimised out>, y=<value optimised out>, width=1366, height=768, format=<value optimised out>, type=5121, pack=0x23a3350, pixels=0x7f3bfbb32460) at intel_pixel_read.c:203
#14 0x00007f3c26d44b38 in _mesa_ReadPixels (x=<value optimised out>, y=<value optimised out>, width=1366, height=768, format=6407, type=5121, pixels=0x7f3bfbb32460) at main/readpix.c:206
#15 0x000000000050c795 in Glest::Game::Renderer::saveScreen (this=0xa30920, path=<value optimised out>) at /home/user1/SCM/megaglest-trunk/source/glest_game/graphics/renderer.cpp:3818
#16 0x000000000053a7ef in Glest::Game::MainWindow::eventKeyDown (this=<value optimised out>, key=<value optimised out>) at /home/user1/SCM/megaglest-trunk/source/glest_game/main/main.cpp:703
#17 0x00000000007103a1 in Shared::Platform::Window::handleEvent () at /home/user1/SCM/megaglest-trunk/source/shared_lib/sources/platform/sdl/window.cpp:188
#18 0x000000000054103a in Glest::Game::glestMain (argc=<value optimised out>, argv=<value optimised out>) at /home/user1/SCM/megaglest-trunk/source/glest_game/main/main.cpp:1768
#19 0x0000000000541cc6 in glestMainWrapper (argc=1, argv=0x7fffdf852648) at /home/user1/SCM/megaglest-trunk/source/glest_game/main/main.cpp:1822
#20 main (argc=1, argv=0x7fffdf852648) at /home/user1/SCM/megaglest-trunk/source/glest_game/main/main.cpp:1834