Author Topic: I surrender!  (Read 2583 times)

Giga

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I surrender!
« on: 9 March 2011, 13:53:07 »
I have been working out the details of playing Megaglest 3.4 by playing against the A1 in various configurations up to and including the cpu level. I have met with mixed successes and failures, have learned a myriad of techniques, developed strategies, tricks and tactics.

I am not an unintelligent person and I must say that the comments referring to "insanely difficult" and "impossible to win" strike a small chord with me as well. I am not averse to attempting insanely difficult or impossible to win scenarios if I think that I have a small chance to win. I am an intensely competitive person with a long background in business and politics. I am also retired with time to explore a wide variety of techniques.

There seems to be a singular reason for this bad reputation that (mega)glest is making for itself and a very probable cause for its abandonment by more players than the glest community may realize. In most games with first person participation, the characters and avatars in use generally do and go as the user directs. In glest and megaglest, that is not the case. The developers, for some unknown sadistic reason, seem to think that disobedience and random "wanderings" both i conflict or just as a matter of course are either a desirable or a comical addition to an otherwise insanely difficult and nearly impossible to win game.

What it all adds up to is a game that has vast potential for enjoyment and education. Instead, through its uncontrollable (and consequently uncontrolled) aspects, it is instead intensely maddening and most seriously UNenjoyable with its outrageously frustrating and more than somewhat chaotic and utterly unpredictable quirks. It is one thing to overcome the randomness of fate. It is quite another to feel hopelessly helpless against total chaos. In short, I think that I could have fun with this game if I could control any portion of it. As it is, I guess that I'm mentally inferior because I obviously can't. This game has culled me out of the ranks of aficionados.

When I decided to go against the computer as a learning experience and an opportunity to grow into its promise, I expected a steep learning curve. What I got instead was shoved off a 20 foot ladder time and time again with no apparent solution(s). That is NOT fun, nor is it educational other than to conclude that either I or the game itself is simply not up to that task. I HAVE to live with myself. Megaglest not so much.

What a waste of time. Goodbye for good and good luck with your insanity.

claymore

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Re: I surrender!
« Reply #1 on: 9 March 2011, 15:58:29 »
Quote from: Giga
There seems to be a singular reason for this bad reputation that (mega)glest is making for itself

First I hear of this bad reputation. Most feedback is positive. If you find the AI too difficult, try an easier level, or manually change the resource multipliers.

Quote
The developers, for some unknown sadistic reason, seem to think that disobedience and random "wanderings" both i conflict or just as a matter of course are either a desirable or a comical addition to an otherwise insanely difficult and nearly impossible to win game.

Um. It would be helpful if you were a little less vague. I presume you mean the way units aggressively pursue enemies, in which case it's not random at all. You just need to keep an eye on them. Might want to command them to "hold position", which stops them wandering. As for disobedience, I don't know what you're talking about.

So anyway, the gist of that little diatribe, from what I can make out, is that you're ungrateful, suck at the game despite believing you should be good at it because you're successful in business and politics... and you're blaming the MG team for it? Also, you claim to not be unintelligent, but post in the wrong forum?
« Last Edit: 9 March 2011, 16:01:18 by claymore »

ElimiNator

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Re: I surrender!
« Reply #2 on: 9 March 2011, 17:02:03 »
OK, so what exactly is your problem? My 7 year old bro can win a regular CPU...
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will

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Re: I surrender!
« Reply #3 on: 9 March 2011, 17:13:55 »
Is there any newbie comfortable with the default occupy-defeated-enemy-square thing?

I think holding ground should be the default.

We keep returning to this subject because it keeps surprising newbies.  And that is a bad thing for glest.

ultifd

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Re: I surrender!
« Reply #4 on: 9 March 2011, 19:46:54 »
Here's what I think: You never asked for help. You didn't practice enough. You didn't play multiplayer games with others so you could analyze what they did... There are a lot of strategies out there, I mean beating a CPU-Normal is very easy...if you can't do others you could have tried turtling  ::)

https://docs.megaglest.org/Strategies#Generic_Types_of_Strategies

So try joining #glest on IRC (freenode) and we'll teach you how to beat an ultra/mega.  ;)

John.d.h

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Re: I surrender!
« Reply #5 on: 9 March 2011, 21:02:30 »
Maybe if you would have posted earlier and asked for help, you wouldn't have this problem. :|

hailstone

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Re: I surrender!
« Reply #6 on: 10 March 2011, 00:15:40 »
I was thinking the occupy-defeated-enemy-square behaviour should be changed too. I've fixed GAE so when the target dies the command stops (commit 084b7b33..). GAE also has toggleable auto attack.
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Omega

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Re: I surrender!
« Reply #7 on: 11 March 2011, 19:59:32 »
Perhaps the "easy" difficulty could be the default difficulty for the first run too? (after which it remembers the previous game settings, as per norm).
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ultifd

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Re: I surrender!
« Reply #8 on: 11 March 2011, 22:52:20 »
No! People just really need to practice more...Glest is only hard at first.
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(after which it remembers the previous game settings, as per norm).
I don't know why, but I like how MG does it...with a reload last settings button...

ElimiNator

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Re: I surrender!
« Reply #9 on: 12 March 2011, 00:42:09 »
No! People just really need to practice more...Glest is only hard at first.
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(after which it remembers the previous game settings, as per norm).
I don't know why, but I like how MG does it...with a reload last settings button...
Yah, I like it that way too.
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Omega

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Re: I surrender!
« Reply #10 on: 12 March 2011, 18:56:14 »
No! People just really need to practice more...Glest is only hard at first.
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(after which it remembers the previous game settings, as per norm).
I don't know why, but I like how MG does it...with a reload last settings button...
Mmm, I personally lean more towards GAE's remembering without having to push a button. Came in handy when taking all those screenshots for the Wiki, as I had to quickly start a game with a custom de-fogged tileset and had to keep starting all those new games to take images... Saves on a button push!
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ultifd

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Re: I surrender!
« Reply #11 on: 12 March 2011, 18:59:06 »
No! People just really need to practice more...Glest is only hard at first.
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(after which it remembers the previous game settings, as per norm).
I don't know why, but I like how MG does it...with a reload last settings button...
Mmm, I personally lean more towards GAE's remembering without having to push a button. Came in handy when taking all those screenshots for the Wiki, as I had to quickly start a game with a custom de-fogged tileset and had to keep starting all those new games to take images... Saves on a button push!
That doesn't really matter, since the map editor will have/has the preview function...  ::)

hailstone

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Re: I surrender!
« Reply #12 on: 12 March 2011, 21:33:48 »
I think a restart button in the game would be useful and should load quicker than exiting and restarting (added ticket 320).
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