Author Topic: NEW monster/alien Factions  (Read 15761 times)

ultifd

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Re: NEW monster/alien Factions
« Reply #25 on: 16 March 2011, 04:42:38 »
https://www.youtube.com/watch?v=d0gEKs3N8Lc
Now I understand. Somehow Youtube thinks the video is 22 hours long!!!
Must be the codec or something...  :( Try a different one with avi...

ElimiNator

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Re: NEW monster/alien Factions
« Reply #26 on: 16 March 2011, 05:01:45 »
Strange, did you see the vid ultifd?
Get the Vbros': Packs 1, 2, 3, 4, and 5!

ultifd

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Re: NEW monster/alien Factions
« Reply #27 on: 16 March 2011, 05:09:34 »
Yes, part of it. Tiger/you guys did a good job. Playing it on the website worked (VLC Plugin), but when I downloaded it was corrupt too; I thought that was just something with my computer though...perhaps I'll try to convert the video and then I'll try to re-upload it.

tiger

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Re: NEW monster/alien Factions
« Reply #28 on: 19 March 2011, 06:04:35 »
Seeing as you havn't posted anything yet Ultifd. I assume You can't do it.
Should I upload to yo tube In two parts? 

ultifd

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Re: NEW monster/alien Factions
« Reply #29 on: 19 March 2011, 06:17:56 »
I told softcoder... all you have to do is convert it. Don't use OGG with AVI or whatever...Youtube has problems with it. Then it's your choice...I guess you could just upload the video in 2 parts after that.

Omega

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Re: NEW monster/alien Factions
« Reply #30 on: 23 March 2011, 04:05:08 »
I told softcoder... all you have to do is convert it. Don't use OGG with AVI or whatever...Youtube has problems with it. Then it's your choice...I guess you could just upload the video in 2 parts after that.
A standard Xvid AVI with MP3 audio works well, and pretty much any half-decent converter should be able to convert to that format, as it's one of the most popular video formats due to its balance of filesize and quality. It really isn't a huge deal though, as youtube re-encodes the videos. Bearing in mind I headshot anyone who comments based on the commercial nature of the formats, that is not up for debate here. :-X
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tiger

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Re: NEW monster/alien Factions
« Reply #31 on: 28 March 2011, 16:08:56 »






Here are more pic
« Last Edit: 28 March 2011, 16:12:18 by tiger »

Psychedelic_hands

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Re: NEW monster/alien Factions
« Reply #32 on: 28 March 2011, 16:17:49 »
Errrr.... Can you make them larger? I can't see anything....

ElimiNator

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Re: NEW monster/alien Factions
« Reply #33 on: 28 March 2011, 19:29:24 »
Here:


Get the Vbros': Packs 1, 2, 3, 4, and 5!

tiger

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Re: NEW monster/alien Factions
« Reply #34 on: 30 March 2011, 04:29:29 »
If anyone Is having Problems With these factions  please post here to tell me....

ultifd

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Re: NEW monster/alien Factions
« Reply #35 on: 31 March 2011, 22:27:08 »
Well, last time I played it I thought it had AI problems...didn't build anything. I'll try again tomorrow.

tiger

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Re: NEW monster/alien Factions
« Reply #36 on: 2 April 2011, 02:39:52 »
Yes for some reason They don't know how to build stuff....

titi_son

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Re: NEW monster/alien Factions
« Reply #37 on: 2 April 2011, 22:04:17 »
Looks really good  :D i don't really made a real game yet but i started with aliens and built all units  :P
but i think i will like the air units :)

one bug:
the "commander"unit sometimes shoot through a building or unit

and why don't the war machine shooting with his miniguns or what are these "ticks"?

Edit (now i played a game):
As you probably now the cpu can't play it really good. small tip:just clean resources ( you must delete wood then it will be better but not fixed i think )

and i have made icon-backgrounds along time ago and i think they are good icons for the monsters:

shadow    no shadow

http://www.titusgames.de/tmp/icon/munchy/schwarz-lila-rand.xcf
(sorry name is german)
« Last Edit: 2 April 2011, 22:38:49 by PT »
My first Tilseset: SPRING :) (included in Megaglest )

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titi

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Re: NEW monster/alien Factions
« Reply #38 on: 3 April 2011, 00:06:20 »
I had trouble on 3 of 5 computers with the high bitrate in your background music! ( it crashes )
Please use something more "normal" like 128kbit/s for the compression of the music. ( And it should be much smaller with it! )

If done, please replace the version which is currently available in the ingame mod menu....
Try Megaglest! Improved Engine / New factions / New tilesets / New maps / New scenarios

tiger

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Re: NEW monster/alien Factions
« Reply #39 on: 3 April 2011, 01:38:38 »
No thanks I think Ill use these Icons Thanks Anyway.

Monsters
Aliens

About the sound, I'll fix it for the next release.

ultifd

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Re: NEW monster/alien Factions
« Reply #40 on: 3 April 2011, 01:56:35 »
What about the video? All you have to do is produce it as anything  but...ogg/avi

tiger

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Re: NEW monster/alien Factions
« Reply #41 on: 3 April 2011, 03:01:42 »
ok

tiger

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Re: NEW monster/alien Factions
« Reply #42 on: 3 April 2011, 04:59:22 »
I updated The video In first post.
This first version is sort of cheesy But I hope for The next part to look better.
PS. I'm working on part two, If anyone Wants to help PM me...

titi_son

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Re: NEW monster/alien Factions
« Reply #43 on: 3 April 2011, 07:30:57 »
I thought my icons are better because you draw the monstersicons and aliensicons
but its your faction you can do anything you want  :P
My first Tilseset: SPRING :) (included in Megaglest )

Secret Hint: To play online join the IRC #megaglest-lobby on freenode which is the lobby chat ingame. So you can chat with or wait for people in the lobby without running megaglest all the time.

tiger

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Re: NEW monster/alien Factions
« Reply #44 on: 4 April 2011, 03:19:41 »
I already made the icons anyway.
BTW did you see The video( First post)

softcoder

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Re: NEW monster/alien Factions
« Reply #45 on: 4 April 2011, 05:12:32 »
Running the techtree validator i noticed this:

Code: [Select]
Errors were detected:
=====================
The Upgrade Type [advanced_architecture] in Faction [aliens] has no Unit able to produce this upgrade in this faction!
The Upgrade Type [advanced_architecture] in Faction [monsters] has no Unit able to produce this upgrade in this faction!
The Upgrade Type [training_field] in Faction [monsters] has no Unit able to produce this upgrade in this faction!
=====================

Perhaps clean these things up and see how this affects the AI?

Thanks

ultifd

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Re: NEW monster/alien Factions
« Reply #46 on: 4 April 2011, 05:42:29 »
:O I can't imagine you guys talking about Glest stuff in real life...
Anyways I don't know why I didn't validate this first, so please try to clean up those things.

softcoder

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Re: NEW monster/alien Factions
« Reply #47 on: 5 April 2011, 00:24:13 »
My mistake, i had focussed on the model format and texture's etc so much that i missed running the validator before allowing it to be uploaded. Anyways we will ook at the AI issues together and fix this.

tiger

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Re: NEW monster/alien Factions
« Reply #48 on: 7 April 2011, 20:17:38 »
Ai Is fixed! The problem was that all units had a be built skill And The Ai was confused. :)

ultifd

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Re: NEW monster/alien Factions
« Reply #49 on: 8 April 2011, 02:28:16 »
Awesome, that's great to hear! Did you re-upload it already, if not please do!