The v4 format stores more textures per mesh defined as follows (per mesh) and only for v4 (older versions had 1 texture per mesh):
enum MeshTexture{
mtDiffuse,
mtSpecular,
mtNormal,
mtReflection,
mtColorMask,
meshTextureCount
};
I don't know yet exactly how its used as i was just working on conversion of file format and did not look how it uses it for rendering. By the way in my example below I mentioned a directory called megapack_new which i created myself to test converting some models. The latest svn now also supports saving screenshots and model textures using jpg, but of course it only makes sense for non alpha channel textures (however much smaller file sizes than the other formats).
Thanks