Author Topic: My first Glest map  (Read 2105 times)

MirceaKitsune

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My first Glest map
« on: 18 March 2011, 01:52:22 »
I had a chat on IRC a few days back, where someone encouraged me to try making a Glest map of my own. Since I love the simple map editor of Glest, I decided to give it a shot, and made my first Glest level today :) I aimed for something large, detailed, and of high quality.

This is a MegaGlest level, and was made using the latest MegaGlest SVN (so that might be needed to run it... not sure). Download link here. Here is the screenshot from above:



Let me know what you think please, and if you like. Also correct me on what I did wrong or missed, so I know for future maps.

[EDIT] Just updated the map to v1.1. New download link here. Things I changed:

- The water road to the left is meant to be walkable, but was not. Fixed terrain height so units can walk over it.

- Added a bit more gold and stone around the starting points (a little further from them). The normal ones stay as they are.

- Some rocks / mountains were too much in the middle of the roads, improved that.

- Added more details and objects. Most visible inside water, where I added some rocks so it won't look deserted.

Edit by Omega: Removed image of old version. With images that big, only one is needed. Resized image due to that size, but it links to the fullsized original.
« Last Edit: 18 March 2011, 22:30:57 by ultifd »

ultifd

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Re: My first Glest map
« Reply #1 on: 18 March 2011, 02:19:25 »
Nice job! The only bad things I noticed so far was that the left side of the "lake" should be walkable. I also think the resources are a bit too far away (maybe for 1 team it was OK but for all the other teams it was really far)and that there should be a bit more resources available for expanding.

MG Maps should be compatible with GAE, I think. The only ones that might not really be compatible are cliffs maps, because I think they become hills or mountains instead in GAE.

Omega

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Re: My first Glest map
« Reply #2 on: 18 March 2011, 04:00:02 »
Looks good. Are the shallow spots in the middle of some of the bodies of water supposed to be there though? And of course, allow me to extend a thank you for including a screenshot of the map. Too many people get lazy and skip the image.
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ultifd

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Re: My first Glest map
« Reply #3 on: 18 March 2011, 07:35:53 »
Also, next time you take an image of your map; press F8 to enable photomode.  :)

MirceaKitsune

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Re: My first Glest map
« Reply #4 on: 18 March 2011, 16:27:24 »
Thank you for the feedback! I just updated the map (see first post) and fixed most of the issues that were mentioned.

The water road to the left was meant to be walked on, but I misjudged the terrain height. Fixed that now. As for the resources, the current ones didn't seem too far away from the starting point to me, so for now I left them as they are. I did however add some extra stone and gold not far from the starting points. Otherwise, just a bit more detail and tweaks, such as rocks inside the water.

Since the map doesn't use cliffs, that means it should be ok with other Glest versions then. As for the screenshot, I'm glad I came across another thread where people were asked to post them, otherwise I wouldn't have thought about it :P Used the photo mode feature too for the updated picture.

Other than that, I'm curious if this map is good enough to be considered for official inclusion (for MG, GAE, or the upcoming Glest 4). It looks ok to me, comparing to other maps. Though it's my first one so I could've easily missed something. I tried going for a different and more complex style too. But was curious for an opinion on this as well.

Omega

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Re: My first Glest map
« Reply #5 on: 18 March 2011, 18:44:53 »
Other than that, I'm curious if this map is good enough to be considered for official inclusion (for MG, GAE, or the upcoming Glest 4). It looks ok to me, comparing to other maps.
It does look good, but would need rigorous testing to see if the AI agrees, and even then, it's Titi's choice. I added it to Military though. Military contains pretty much every map that has ever appeared on the forums of half decent quality. :D
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John.d.h

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Re: My first Glest map
« Reply #6 on: 18 March 2011, 22:04:13 »
Helpful tips for map design: https://docs.megaglest.org/Maps/Editing
Edit by Ultifd: Use the General Wiki's one...cleaner
« Last Edit: 18 June 2016, 17:34:41 by filux »

ultifd

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Re: My first Glest map
« Reply #7 on: 18 March 2011, 23:04:06 »
I think it's good enough to be included in the next release...but it needs just a bit more of resources. For a 8 multiplayer game, I think people need more than 10 rocks of gold per player...at least 15, I think. Perhaps having a tree to block units from the edge of the map would be nice too...but I'm not sure about that.

Omega

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Re: My first Glest map
« Reply #8 on: 20 March 2011, 06:40:54 »
I think it's good enough to be included in the next release...but it needs just a bit more of resources. For a 8 multiplayer game, I think people need more than 10 rocks of gold per player...at least 15, I think. Perhaps having a tree to block units from the edge of the map would be nice too...but I'm not sure about that.
Agreed. But not all in one spot. Put a sizeable chunk at the starting location, then the rest scattered in resource havens around the map.
Edit the MegaGlest wiki: http://docs.megaglest.org/

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