Hi, I'd like to make a sugestion, I talked about it with Martiño a lot of years ago when we was working on 1.0 version but we never implemented it because there was other priorities in that moment.
As I see the awesome improvements that you are making on Megaglest engine I'd like to tell you my idea just in case you like it and you can implement it on Megaglest.
The thing is to make bigger textures for tilesets (512 for example ) and just one for each different kind of texture, instead a lot of 64x64 small tiles, but keeping the current pixel aspect ratio and the size of cells to make the blending between the different thextures (by this way all the old maps will keep working with the new system).
With this system, making new tilesets would be much easier than with the current system, and the visual look will be much better because the tiling will be much less evident than with the small 64x64 tiles.
If whe think that the ground is one of things that take up a considerable space on the screen when you play a Glest game, we will achieve a considerable improvement in the global visual Glest quality.
I'm not a programmer and I don't know how difficult can be to implement this system, but I guess that won't be too complicated, and the result will really worth.
I attach a picture just in case I don't explain it too clearly (my English sucks
)
Tell me what you think about this idea.
[img]http://img38.imageshack.us/img38/3848/newtilesetsystem.jpg[/img]
Edit by Ultifd- Making is the correct grammar