ok, so from the multitude of replies I can see that there are three way's of looking at 'squad-based'
1. x no. of units grouped together in a squad, where the squad is selectable as a single unit, but the individuals are still calculated... individually. This is the sort of system that would enable units to be grouped into different squads, and maybe assigned to a hotkey like in empire earth, or aoe. This would allow for macro management of large numbers of troops divided into separate squad of varying size.
2. (what i originally meant by 'squad-based') You control just the one squad of individuals, with each individual having unique talents that are customizable and so give that character more gravity. (noone want's to lose a high ranking officer and have to replace him with a newbie.) i guess you could say this idea's like a real-time version of the old x-com games.
3. squads of men created and treat like a single unit, not like no. 1, because the squad action and function like a single unit, but as their health is diminished, the members of the squad are slowly killed off. [think halo wars.]
I like all the ideas, and would certainly be willing to put time in to implement all three systems in Glest, however for the moment i'm going to focus on number 2.
By the way, Psychedelic_hands, I love the idea of having command points to capture, and it's definitely going on my list of features, which i might show you all, if you're interested. It could also pave the way for an awesome Campaign mode, where you have orders like "Capture that LZ!" or, "Protect the scientist!"
2. I want to have each unit nameable, and have their own stats and skills and talents, in accordance with some rules/guidelines that i'm in the middle of making. I'd also like to incorporate some sort of Ranking system. (longer serving people have higher rank.)
Glest already has a rank up system and if you wanted to make named people just make them as different units
Thanks for the heads up anonymousjim.
ive been wanting squads ingame for the longest time! make sure that you make is flexible enough for a plethora of different ideas to be created.
also, make sure that squads respond as one unit, not tons of "linked" units.
I will. (I'm pretty obsessive about ensuring flexibility for others.)
it would be cool if there was something like the squads in warzone, in warzone 2100, all units are independently produced but can be assigned to a command turret tank if necessary, that way you can create whole brigades, squads and companies to whatever standards you may have, I personally prefer a very organized method of combat so the ability to organize squads is very useful.
That's an interesting way of handling squad behavior, however i do like the warzone 2100 unit customization features, where you can choose a chassis, wheels and turret/tool. brilliant system, in my opinion.
ok, one last thought. what if the squad managing was done externally, and the squad member data stored in xml files. then when playing multiplayer, people choose their squad. they can have many, like factions. then what happens is each system loads their squad, and the other players squad are loaded from over the connection before gameplay just for the game session.
Sorry for the long post, and thanks for reading,
Rainbones.