Author Topic: [fixed] Assorted issues  (Read 967 times)

tomreyn

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[fixed] Assorted issues
« on: 29 March 2011, 08:40:14 »
1. When your workers die of hunger, for some time, you are unable to produce new workers. The game claims there are insufficient resources available even though you actually do have enough. I assume there is a correlation to whether or not the worker corpses have already rotten/vanished or not. Note how there are many gold resources available and the game still states the opposite when the user clicks on the icon to produce a worker:



2. In current development revisions, when a building which provides a building animation (such as the persian tent) is producing something but the user cancels production, the animation continues. See the magician in the persian tent in this example:



3. At least on my Intel GPU, with all effects disabled, I *may* have some artefacts on the 'cliff way' map. See the cliffs on the right where some elliptic areas are brighter than you would expect:

atibox: Ryzen 1800X (8 cores @3.6GHz), 32 GB RAM, MSI Radeon RX 580 Gaming X 8G, PCI subsystem ID [1462:3417], (Radeon RX 580 chipset, POLARIS10) @3440x1440; latest stable Ubuntu release, (open source) radeon (amdgpu) / mesa video driver
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softcoder

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Re: Assorted issues
« Reply #1 on: 29 March 2011, 08:55:47 »
Issue #1: you cannot produce workers with 0 food (they require at least 1.. look closely at that screenshot)

Issue #2: This should be fixed in svn head (not sure which revision you used)

Issue #3: I think this somehow is related to a problem with alpha blending, of which we still did not figure out the solution yet :)

Thanks

tomreyn

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Re: Assorted issues
« Reply #2 on: 29 March 2011, 12:41:44 »
Thanks. I agree about #1 (whoops!), #2 was some revision of yesterday or the day before (not sure) - I and I have since become aware that you already checked in a fix for it.

One more minor issue (#4): The roman wartime mechanic has the same Icon for 'Repair' and 'Heal' commands. Maybe heal could become just a cross instead (like units with healing skills in other factions have it)...
atibox: Ryzen 1800X (8 cores @3.6GHz), 32 GB RAM, MSI Radeon RX 580 Gaming X 8G, PCI subsystem ID [1462:3417], (Radeon RX 580 chipset, POLARIS10) @3440x1440; latest stable Ubuntu release, (open source) radeon (amdgpu) / mesa video driver
atibox (old): Core2Quad Q9400 (4 cores @2.66GHz), 8 GB RAM, XFX HD-467X-DDF2, PCI subsystem ID [1682:2931], (Radeon HD 4670, RV730 XT) @1680x1050; latest stable Ubuntu release, (open source) radeon / mesa video driver
notebook: HP envy13d020ng
internet access: VDSL2+

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ElimiNator

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Re: Assorted issues
« Reply #3 on: 29 March 2011, 17:07:38 »
One more minor issue (#4): The roman wartime mechanic has the same Icon for 'Repair' and 'Heal' commands. Maybe heal could become just a cross instead (like units with healing skills in other factions have it)...
Fixed  :)
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tomreyn

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Re: Assorted issues
« Reply #4 on: 29 March 2011, 17:33:26 »
Thank you, Elim.
atibox: Ryzen 1800X (8 cores @3.6GHz), 32 GB RAM, MSI Radeon RX 580 Gaming X 8G, PCI subsystem ID [1462:3417], (Radeon RX 580 chipset, POLARIS10) @3440x1440; latest stable Ubuntu release, (open source) radeon (amdgpu) / mesa video driver
atibox (old): Core2Quad Q9400 (4 cores @2.66GHz), 8 GB RAM, XFX HD-467X-DDF2, PCI subsystem ID [1682:2931], (Radeon HD 4670, RV730 XT) @1680x1050; latest stable Ubuntu release, (open source) radeon / mesa video driver
notebook: HP envy13d020ng
internet access: VDSL2+

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