Author Topic: Sneak preview of the new mod download menu  (Read 1356 times)

softcoder

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Sneak preview of the new mod download menu
« on: 29 March 2011, 09:05:04 »
Here is what we have so far (all features work, thats right install and remove mods right from within the game).
Titi is polishing up the UI to include a preview and description of each item.

Items in darker grey are available for download / install, other items are already installed in your user data area.


« Last Edit: 29 March 2011, 09:11:55 by softcoder »

titi

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Re: Sneak preview of the new mod download menu
« Reply #1 on: 29 March 2011, 09:56:26 »
some brainstorming from where to get the mod info:

for already installed things:

for maps known is:
- name
- preview ( calculated on the fly )
- number of players

for tilesets known is:
-name

for techs known is:
-name
-number of factions
-names of factions

for scenarios known is:
-name
-evtl. loading screen

for new things( getting their info from the masterserver):
For all kinds of downloads we have the following:
- name
- preview image ( or better an url if available )
- description ( if not null )



update:
In general we have the following situations:

- mod is not installed
- mod is installed and not available on server
- mod is installed and available on the server

In case of "mod is installed and available on the server" you might have the following situations:
- mod is different from the one on the server ( just equal name )
( similar to above: mod is installed but in another version than on server )

I have no idea how to handle this problem yet  :-X I don't even know how to detect this situation! ( crc? )

- mod is the same
no problem.....

To sum it all up we have the following:
- mod is not installed
- mod is installed and not available on server
- mod is installed and available on the server
- mod is installed and different from the one on the server

The last point is the most tricky one! Any ideas how to handle it?

And how to display these 4 states? Currently we only differ the display for installed/available.
« Last Edit: 29 March 2011, 17:58:38 by titi »
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Re: Sneak preview of the new mod download menu
« Reply #2 on: 29 March 2011, 17:09:13 »
Require version number to be included. Then below that when you click on one, have it show the name, version, and description, and maybe have the option to download and view a screenshot set...
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tomreyn

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Re: Sneak preview of the new mod download menu
« Reply #3 on: 29 March 2011, 17:35:50 »
We should also have a database field to enable/disable an entry, so they are not returned to the client at all, but do not need to be deleted off the database. I haven't checked whether that's already done.
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titi

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Re: Sneak preview of the new mod download menu
« Reply #4 on: 29 March 2011, 17:57:33 »
I see no point in having this. Just remove.
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Re: Sneak preview of the new mod download menu
« Reply #5 on: 30 March 2011, 15:44:26 »
The use case I had in mind: redirection target (hosting location) is having issues such as having exceeded monthly bandwidth quota. If you just delete it, all the text needs to be reentered, possibly also rewritten (if there was no backup).
But this is actually a masterserver feature, not one of the client, and as such wouldn't need to be available by the time of release, and can be discussed later.
atibox: Ryzen 1800X (8 cores @3.6GHz), 32 GB RAM, MSI Radeon RX 580 Gaming X 8G, PCI subsystem ID [1462:3417], (Radeon RX 580 chipset, POLARIS10) @3440x1440; latest stable Ubuntu release, (open source) radeon (amdgpu) / mesa video driver
atibox (old): Core2Quad Q9400 (4 cores @2.66GHz), 8 GB RAM, XFX HD-467X-DDF2, PCI subsystem ID [1682:2931], (Radeon HD 4670, RV730 XT) @1680x1050; latest stable Ubuntu release, (open source) radeon / mesa video driver
notebook: HP envy13d020ng
internet access: VDSL2+

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