Author Topic: GAE Crash Report  (Read 1154 times)

-Archmage-

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GAE Crash Report
« on: 30 March 2011, 15:57:52 »
Crashes on start!
Code: [Select]
Crash
Version: Advanced Engine git-master-93a65c5..
Time: Wed Mar 30 11:54:58 2011
Description: Access violation (Writing address: 0x00000000)

Call Stack:
  Frame       Code address
  0x00B8F7E0  0x00000000
  0x00B8F828  0x014572F2 Glest::Widgets::WidgetWindow::renderMouseCursor+0x222 at widget_window.cpp(472)
  0x00B8F880  0x0137E791 Glest::Main::Program::loop+0x3c1 at program.cpp(273)
  0x00B8FE00  0x0137C29C Glest::Main::glestMain+0x39c at main.cpp(16707566)
  0x00B8FE08  0x0137C47D main+0x1d at main.cpp(225)
  0x00B8FE50  0x01504D13 __tmainCRTStartup+0xfb at crt0.c(266)
  0x00B8FE5C  0x75F13677 BaseThreadInitThunk+0x12
  0x00B8FE9C  0x779A9D72 RtlInitializeExceptionChain+0x63
  0x00B8FEB4  0x779A9D45 RtlInitializeExceptionChain+0x36

=======================

Edit: This happened when I executed the binary directly, which I believe I'm NOT supposed to do? :P
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hailstone

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Re: GAE Crash Report
« Reply #1 on: 31 March 2011, 03:19:59 »
Do you have mouse.png in data/core/misc_textures/ ?

Are you running the latest version? The commit hash is from 40 or 50 commits ago.

It might not be able to find the data if you're running the binary directly.
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-Archmage-

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Re: GAE Crash Report
« Reply #2 on: 31 March 2011, 16:12:57 »
Quote
Do you have mouse.png in data/core/misc_textures/ ?
Nope.

Quote
Are you running the latest version? The commit hash is from 40 or 50 commits ago.
Nope I'm running that version you see there.

Quote
It might not be able to find the data if you're running the binary directly.
Yea it works fine when I use my shortcut. :P
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ultifd

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Re: GAE Crash Report
« Reply #3 on: 31 March 2011, 21:45:49 »
Just try re-compiling, I don't think the log is ever incorrect. Try doing a pull update, then generate again...etc. The usual things.

silnarm

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Re: GAE Crash Report
« Reply #4 on: 1 April 2011, 14:03:41 »
Quote
Are you running the latest version? The commit hash is from 40 or 50 commits ago.
Nope I'm running that version you see there.

Presumably a snapshot I dumped in the Constellus drop-box a month or so ago... try the one hailstone posted...

Quote
Quote
Do you have mouse.png in data/core/misc_textures/ ?
Nope.

You do. Its in the gae-new-data-xxx.zip in your addons.

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-Archmage-

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Re: GAE Crash Report
« Reply #5 on: 1 April 2011, 18:04:00 »
Quote
Quote from: -Archmage- on March 31, 2011, 11:12:57
Quote
Are you running the latest version? The commit hash is from 40 or 50 commits ago.
Nope I'm running that version you see there.

Presumably a snapshot I dumped in the Constellus drop-box a month or so ago... try the one hailstone posted...
Yes.

Quote
Quote
Quote
Do you have mouse.png in data/core/misc_textures/ ?
Nope.

You do. Its in the gae-new-data-xxx.zip in your addons.
Ah. That's the problem then.

Just try re-compiling, I don't think the log is ever incorrect. Try doing a pull update, then generate again...etc. The usual things.
I don't really have time now to mess around with compiling.


It's no big deal now, because I can just use the shortcut instead, but when I've got some free time I'll get the latest version and test.
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