This crash dump is from when I tried to exit the game (return to OS) a few seconds after loading a saved game. This based on git master as of now.
Here's just the backtrace:
Crash
Version: Advanced Engine git-master
Time: Thu Mar 31 17:11:51 2011
Description: SIGSEGV: address not mapped to object
Address: 0x1b8
Backtrace:
./source/game/glestadv(_ZN6Shared8Platform24PlatformExceptionHandler7handlerEiP7siginfoPv+0x10d) [0x6b37dd]
/lib/libpthread.so.0(+0xfb40) [0x7f0c63064b40]
./source/game/glestadv(_ZN5Glest8Entities4Unit15doUpdateCommandEv+0x8b) [0x4cf3cb]
./source/game/glestadv(_ZN5Glest8Entities4Unit8doUpdateEv+0x54) [0x4d24f4]
./source/game/glestadv(_ZN5Glest3Sim5World11updateUnitsEPKNS_8Entities7FactionE+0x64) [0x66f724]
./source/game/glestadv(_ZN5Glest3Sim5World12processFrameEv+0x82) [0x670512]
./source/game/glestadv(_ZN5Glest3Sim19SimulationInterface11updateWorldEv+0xb8) [0x661238]
./source/game/glestadv(_ZN5Glest3Gui9GameState6updateEv+0xdd) [0x4ef3bd]
./source/game/glestadv(_ZN5Glest4Main7Program4loopEv+0x15e) [0x55ae0e]
./source/game/glestadv(_ZN5Glest4Main9glestMainEiPPc+0x417) [0x559917]
./source/game/glestadv(main+0x35) [0x559d95]
/lib/libc.so.6(__libc_start_main+0xfe) [0x7f0c6115dd8e]
./source/game/glestadv() [0x4a10c9]