Hi folks,
I was looking into tweaking my configuration a little so that GAE would run a bit faster on my Intel GMA. Is there any documentation of glestadv.ini available?
Hey tomreyn, apart from what hailstone has already said there is little I can add in regards to ini settings, starting the game with '-test tr2' will get you the new terrain renderer, which is much faster, and known to be stable... on small-to-medium sized maps
The fact that assert()s are being compiled in on 'release with debug' on linux is probably the biggest problem, we/I assert like crazy (RelWithDebInfo on windoze does not compile in asserts), so a lot of the newer code is probably running quiet slowly on such builds. Obviously a 'full blown' release build (-DCMAKE_BUILD_TYPE=Release) gets around this, but that is not ideal atm.
I need to fix build for linux in the widget branch, while I'm at it I'll look at tweaking CMake files so those asserts don't get included in release with debug builds.