I just wanted to mention that it is exactly like wciow stated!
If a mod really gets a state that people play it( in multiplayer ) it will be included. But I will not include techdemos or complete unplayable alpha demos there
I guess this depends on what we define as playable, but I don't see a problem with including a mod that works fine except for the AI as long as it is marked as such (maybe have a checkbox for showing/hiding them in the list?). Glest's AI is
very picky about what it will work with, and it doesn't even handle Magitech very well sometimes. What's the problem with a multiplayer-only mod for a game that is mostly(?) focused on multiplayer? That is, unless the issue is just the effort and resources required for uploading, managing, and storing the extra mods. Of course, this isn't really a big deal to me, since my only current mod release has working AI.
I can imagine that there will be similar problems for other mods too like sstld, nihirlian or annex conquer.
Typically total conversion mods which are made with a lot of effort which want to be their own games...
The author of Annex had all kinds of questions about licensing, Creative Commons, etc., when we first talked on DeviantArt, so of course it's his choice whether he wants to share or not, but maybe we just need to encourage/educate him a little.
Speaking of which, in the add-ons' description in the downloads section, maybe we should require that the authors must list licensing terms (and maybe only CC or similar are allowed
).