Author Topic: [fixed] pathfinder problem?  (Read 932 times)

titi

  • MegaGlest Team
  • Airship
  • ********
  • Posts: 4,240
    • View Profile
    • http://www.titusgames.de
[fixed] pathfinder problem?
« on: 3 April 2011, 21:18:54 »
Play egypt and block the entrance of the pyramid with units without going inside the pyramid, just the entrance.
Then produce a worker with a command to mine gold.
Suddenly you think you need to manage 1000 units ....
This happens in end of game when somewhere gold gets rare and units go back to pyramid then they block the entrance often...
« Last Edit: 4 April 2011, 08:53:59 by titi »
Try Megaglest! Improved Engine / New factions / New tilesets / New maps / New scenarios

ultifd

  • Airship
  • ********
  • Posts: 4,443
  • The Glest Video Guy :) The one and only. :P
    • View Profile
    • My Youtube Channel
Re: pathfinder problem?
« Reply #1 on: 3 April 2011, 22:55:34 »
So basically (I think)for the server it freezes and for clients it lags...
This usually happens when any type of worker units are blocked, I think.

titi

  • MegaGlest Team
  • Airship
  • ********
  • Posts: 4,240
    • View Profile
    • http://www.titusgames.de
Re: pathfinder problem?
« Reply #2 on: 4 April 2011, 00:09:33 »
Just for info:
I was able to reproduce it in a scenario now and softcoder can reproduce it too now.
Try Megaglest! Improved Engine / New factions / New tilesets / New maps / New scenarios

softcoder

  • MegaGlest Team
  • Battle Machine
  • ********
  • Posts: 2,239
    • View Profile
Re: pathfinder problem?
« Reply #3 on: 4 April 2011, 04:51:07 »
I think its fixed now in svn rev #1983