hey ho all.
i'm aware of the fact that for the next time, there won't be any new features in the near future, but i already want to mention one idea for after the merge. as soon as there is a new forum section for the merge, this topic can be moved there.
so, i thought about a option in the map editor to add custom doodads. you just specifie the size of the doodad and whether it blocks units or not, and give it a unique name/id. the engine will lookup whether the template contains the given doodad, and, if not, will just ignore it / won't draw any model for it.
of course, that would need a new mapformat again, but i don't see any bigger problem besides that. on the other side, everybody wanting to make great scenarios with many different doodads has the possability for it, just with some little changes to the used tileset.
changes to
what do you think about it?