Author Topic: MegaGlest 3.5.0 beta2  (Read 9403 times)

titi

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MegaGlest 3.5.0 beta2
« on: 11 April 2011, 08:18:55 »
--content removed--
« Last Edit: 20 April 2011, 19:15:01 by ultifd »
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tomreyn

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Re: MegaGlest 3.5.0 beta 2
« Reply #1 on: 11 April 2011, 13:48:36 »
Note: sourceforge had some trouble this morning, making released files unavailable for download. This was manually fixed for the beta 2 files by Chris Tsai (Freenode: ctsai) of Sourceforge.net (but it may happen again in the future until the underlying issue has been identified and fixed by Sourceforge).
« Last Edit: 11 April 2011, 15:55:03 by tomreyn »
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tomreyn

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Re: MegaGlest 3.5.0 beta 2
« Reply #2 on: 11 April 2011, 16:48:08 »
Updated copies of beta 2 for Linux (32 and 64 bit installers) have been uploaded about one hour ago.
This was to fix an issue which resulted in the game not starting properly due to unset executable bit on the MegaGlest start scripts.

If you have downloaded MegaGlest 3.5.0 beta 2 for Linux more than an hour ago, you may have to run this command, in the directory you installed MegaGlest to (~/megaglest by default), manually:
Code: [Select]
chmod +x megaglest start_megaglest*
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softcoder

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Re: MegaGlest 3.5.0 beta 2
« Reply #3 on: 11 April 2011, 18:41:32 »
Please everyone report any problems here, we plan to make a release sometime later this week and we want to make sure its very stable and complete.

Thanks

Ishmaru

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Re: MegaGlest 3.5.0 beta 2
« Reply #4 on: 12 April 2011, 03:56:54 »
I have an issue with main menu. For some reason there is a gap between New Game and Mods. Is there suppose to be something in the gap?
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Re: MegaGlest 3.5.0 beta 2
« Reply #5 on: 12 April 2011, 07:08:23 »
Here is what it should look like:


titi

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Re: MegaGlest 3.5.0 beta 2
« Reply #6 on: 12 April 2011, 08:26:01 »
Maybe ishmaru has a customized main menu in his mod?
As I changed the layout ( and removed 2 buttons from it ), his custom layout does not fit any more ...
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Ishmaru

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Re: MegaGlest 3.5.0 beta 2
« Reply #7 on: 12 April 2011, 09:24:23 »
Maybe ishmaru has a customized main menu in his mod?
As I changed the layout ( and removed 2 buttons from it ), his custom layout does not fit any more ...

I thought of this but, my glest.ini does not have any info on any custom menu nor do i have a glestuser.ini, unless that information is stored somewhere else. I did another install of megaglest (another directory) and it has same issue without me changing/adding anything. I do have 4 version of megaglest, a vanilla glest, and gae installed in program files. Could somehow information be mixing between them?
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titi

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Re: MegaGlest 3.5.0 beta 2
« Reply #8 on: 12 April 2011, 09:57:41 »
Softcoder made it possible to save the layout to disk, but I don't know how/where the layout is stored and if it is used.
So he has to replay on this. (Another possibility is that the windows version is somehow broken)
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Pizza90

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Re: MegaGlest 3.5.0 beta 2
« Reply #9 on: 12 April 2011, 13:03:35 »
Hi guys i played with this beta against the ai and these are my feedbacks:
- seem stable to me i didnt have crashes
- is it a bug or my problem that every time i play i have to press f8 to see the map and the resources?
- The preview of fog of war "enabled" and "explored" looks the same is it a bug?
- I tried to connect to internet but it says "connecting.." in beta 1 worked well

Im on windows xp.
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titi

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Re: MegaGlest 3.5.0 beta 2
« Reply #10 on: 12 April 2011, 15:09:09 »

map/ressources?
f8? What is f8 good for? Do you mean you cannot see the minimap in a game?

Preview the same:
good point, I think its a bug.

"I tried to connect to internet" means what? Do you mean directly after clicking on "Internet Game" ?
Maybe freenode was down, please try it again.
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softcoder

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Re: MegaGlest 3.5.0 beta 2
« Reply #11 on: 12 April 2011, 16:55:16 »
Please check glest.ini and glestuser.ini and look for:

Code: [Select]
PhotoMode=true
It SHOULD read:

Code: [Select]
PhotoMode=false
the glestuser.ini will be located in:

Code: [Select]
C:\Documents and Settings\SoftCoder\Application Data\megaglest
But change username to your windows username.

Thanks

Pizza90

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Re: MegaGlest 3.5.0 beta 2
« Reply #12 on: 12 April 2011, 18:38:49 »
I fixed that problem of map and resources, about the "internet thing" i will explain it better. When i try to do an internet game and i enter in the irc chat it says "connecting.." but it doesnt connect! I saw a game in the list so i suppose it may be a problem of the chat..even if i didnt try to join the server because i wasn't at pc and when i clicked the game ended.
« Last Edit: 12 April 2011, 18:43:20 by Pizza90 »
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Re: MegaGlest 3.5.0 beta 2
« Reply #13 on: 13 April 2011, 00:09:12 »
Your router or ISP may be blocking outbound connections to port 6667 (IRC=Internet relay chat, which is what the chat uses).
You can set the following in glestuser.ini to create a log file which may provide further information:
Code: (glestuser.ini) [Select]
DebugLogFile=debug.log
DebugMode=1
DebugNetwork=1

Please undo these settings once you have tested this and have created the debug.log file
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softcoder

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Re: MegaGlest 3.5.0 beta 2
« Reply #14 on: 13 April 2011, 01:06:56 »
Ishmaru, please take a screenshot of what you menus look like and also post your glest.ini and glestuser.ini

Thanks

Ishmaru

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Re: MegaGlest 3.5.0 beta 2
« Reply #15 on: 13 April 2011, 01:49:41 »
Ishmaru, please take a screenshot of what you menus look like and also post your glest.ini and glestuser.ini

Thanks

sorry I already removed glestuser.ini from Aplication data so menu is fixed now....
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softcoder

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Re: MegaGlest 3.5.0 beta 2
« Reply #16 on: 13 April 2011, 01:52:57 »
Ok then you likely saved custom UI which can be done for most screens, its not really documented right now, but you can change positions of UI items for most screens. Deleteing that ini resets to defaults

Ishmaru

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Re: MegaGlest 3.5.0 beta 2
« Reply #17 on: 13 April 2011, 04:07:53 »
Yea i tried using that feature before. Which reminds me why can you move the Title graphic? And GPL logos. I wanted to move them all to left.
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Re: MegaGlest 3.5.0 beta 2
« Reply #18 on: 13 April 2011, 07:30:20 »
Using the latest svn code you can add this syntax for the main menu logos:

Code: [Select]
MainMenu_MainLogo_x=1
MainMenu_MainLogo_y=300

MainMenu_ExtraLogo1_x=300
MainMenu_ExtraLogo1_y=300

MainMenu_ExtraLogo2_x=800
MainMenu_ExtraLogo2_y=300


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Re: MegaGlest 3.5.0 beta 2
« Reply #19 on: 14 April 2011, 23:42:41 »
I tried to get a debug log and when i looked at it it seemed very long, i tried to connect to the chat, and (even if im not a developer) i didnt notice anything like "error xxxx" or something like that. I can join games on internet but the irc chat keep saying "connecting" so i think it's a problem of the chat.
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Re: MegaGlest 3.5.0 beta 2
« Reply #20 on: 15 April 2011, 00:15:36 »
Try running with a dos windows open with the parameter --verbose and goto the masterserver menu
paste the output you see in the console since it gives MANY details about the IRC connection process.

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Re: MegaGlest 3.5.0 beta 2
« Reply #21 on: 15 April 2011, 22:34:41 »
Sorry can  you explain in steps what i have to do? The dos window is the one that mg opens when you play it? Sorry im not an exprt of these things :|
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Re: MegaGlest 3.5.0 beta 2
« Reply #22 on: 16 April 2011, 05:23:35 »
It's called the command line, or "cmd", not DOS window. Yes, a command line window does open with MegaGlest, but you aren't able to input commands to it.

Instead, Open "Run" (or just type in the search bar if Vista/7) and type "cmd". Use the command:

Code: [Select]
cd "C:/Directory/MegaGlest/is/in"
glest_game.exe --verbose

Obviously, replace "C:/Directory/MegaGlest/is/in" with the path to the MegaGlest executable, remember the quotes *are* necessary to keep spaces from breaking the command (cd = change directory). As well, glest_game.exe should be the name of the executable, if there's spaces in the name, surround it by quotes. --verbose makes it output... a lot.
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Re: MegaGlest 3.5.0 beta 2
« Reply #23 on: 18 April 2011, 17:54:23 »
After installing "two_on_two.gbm" in Game Mode I gоt this
(click to show/hide)

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Re: MegaGlest 3.5.0 beta 2
« Reply #24 on: 18 April 2011, 22:23:00 »
Looks like you have unsupported characters in the path (your username). To get around this edit glest.ini and change:

Code: [Select]
UserData_Root=$HOME/.megaglest/
to something like:

Code: [Select]
UserData_Root=$APPLICATIONPATH/.megaglest/
then move the .megaglest folder into the root megaglest installation folder.