Those of us who have made mods, or are mod developers, know that the AI testing determines the main balance, while the player testing(even if it's not multiplayer) is to make sure the mod isn't too hard for a person to play or too easy(loopholes), such as the battle-machine spam in tech.
You need a mod to be playable by people and AI, you need it to be balanced AI vs AI, AI vs Human, and Human vs Human. The AI uses mathematics, while the Human player uses intelligence. You have to have mathematical balance, and you have to make sure that you seal up loopholes, so that Human players don't exploit them and ruin the mathematical balance. Some one person may think that a unit is too weak, but that's generally meaningless unless a group agrees, because their problem could be a result of their play-style.
Anyway, I sound like a doctor(Dr.Arch)....and I'm gonna head to bed.