Author Topic: source/game/world/type_factories.h : it != m_objTable.end()  (Read 1089 times)

tomreyn

  • MegaGlest Team
  • Airship
  • ********
  • Posts: 2,764
    • View Profile
    • MegaGlest - the free and open source cross platform 3D real-time strategy game
I got this error while sending a group of workers (who had previously been harvesting gold) to build barracks:
Code: [Select]
In deleteInstance () [/home/tomreyn/SCM/glestae/source/game/world/type_factories.h : 68]
Runtime check fail: it != m_objTable.end()

Is there a way I can provide more information in case of such runtime errors? Is this information already sufficient?

« Last Edit: 16 April 2011, 04:17:30 by tomreyn »
atibox: Ryzen 1800X (8 cores @3.6GHz), 32 GB RAM, MSI Radeon RX 580 Gaming X 8G, PCI subsystem ID [1462:3417], (Radeon RX 580 chipset, POLARIS10) @3440x1440; latest stable Ubuntu release, (open source) radeon (amdgpu) / mesa video driver
atibox (old): Core2Quad Q9400 (4 cores @2.66GHz), 8 GB RAM, XFX HD-467X-DDF2, PCI subsystem ID [1682:2931], (Radeon HD 4670, RV730 XT) @1680x1050; latest stable Ubuntu release, (open source) radeon / mesa video driver
notebook: HP envy13d020ng
internet access: VDSL2+

· · · How YOU can contribute to MG · Latest development snapshot · How to build yourself · Megapack techtree · Currently hosted MG games · · ·

 

anything