* If simultaneously press both arrow keys for moving around the map, the screen will continue moving itself until it reaches the limit of the map. You need to move the screen again using the arrow key to stop it.
Fixed in the SVN Head.
* If you order to stop extracting resources, and then order to produce it again, the Worker will return to base before he get back to work in any case, even if it is loaded, for example, only one unit of resources.
This is known, but not sure if it is pending fixing?
* Sometimes in rainy locations shadow appears and disappears again and again.
The lighting is kind of buggy, but is not likely to be fixed until after the merger, as it is a major change.
Feature requests:
Feature requests should be in a separate thread in the Feature Requests subforum.
* The strips showing the number of HP for buildings and units.
The number is already seen when units are selected, though there is no strip. Instead, the circle of the selection changes intensity. Bars have been a feature request.
* Transparent silhouettes of the units which hidden from the player by the obstacles.
This too is a common feature request, but also unlikely to appear before the merge.
* I have not found how to show the main menu when the game started. If there is no this function, i think you need it to do.
GAE either has or is going to implement this feature, so it too, will probably appear after the merger is complete.
* Music has a short repetitive monotonous cycle, kinda annoying, some variety would be nice.
This is a mod issue, not a game issue. GAE supports multiple music tracks and shuffling, and thus, some GAE-only mods use many tracks, such as Military having 10 different music tracks, so you can expect this after the merger, though it will depend on the modder to implement more music tracks.
* If you have not enough resources for some buildings, the silhouette of this buildings still appears, but you can’t afford them.
The silhouette has never been mentioned, though it has been a feature request to darken the building or unit's icon, as well as display the lacking resources in red, though no clue when such a feature will appear.
*Fatal error appears when i trying run game on my laptop using this video options:
640x400-16, shadows mapping, 3d textures on, texture compression on.
Error code: Null exeption: 0x616765ed[0x73656c47]
Laptop: Windows XP SP3, Pentium Dual Core CRU T4300 2,1 Hz, Mobile Intel 4 Series Express Chipset Family, 2gb ram.
Does it work with the default settings, particularly without shadow mapping?
*Workers continue to collect resources even if the warehouse is full. They need to stop doing it, and user need some notification.
This has been reported, though is not technically a bug, but more of a lack of a feature. The proposal was to freeze the worker's actions until there is room for the resources, though no milestone has been set for this.
*It would be nice to add a description of buildings in the construction menu. I can’t understand the purpose of construction before it will be done.
GAE supports tooltip descriptions, so this will likely appear after the merge, though only if the modders add them.
*Some more hotkeys for units. (S)top и (A)ttack is not enough.
GAE also supports full hotkey control, so again, likely to be seen after the merger.
What is the merger?In case you don't know what I mean by the merger, it is the proposed merge of GAE and MegaGlest which *should* be starting once they have their versions stable, something you are helping do by reporting bugs here. There is no expected release time, though it could take anywhere from a few months to a year to complete, depending on how the teams cooperate and whether or not more programmers join (hint, grab your techy buddies).
New feature requests in this topicJust for the reference, this is the only one not yet requested:
*It would be nice to add a notification of completing the upgrade.