Author Topic: [done] Client should send the SVN revision it was built of to server  (Read 1010 times)

tomreyn

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Since the client does now know the subversion revision it was built from, it would be nice if it would also send this information to a game server when connecting to it. Equally, the game server should notify the client of the revision it was built from. This would make the "are you really, really on SVN head" and "do you really, really, use a release build" questions superfluous.
« Last Edit: 7 May 2011, 10:47:15 by tomreyn »
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softcoder

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Re: Client should send the SVN revision it was built of to server
« Reply #1 on: 30 April 2011, 01:07:31 »
Done in svn rev# 2176, both Internet and game lobby menu's now display the svn rev # for connected players.

tomreyn

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But the revision # on Windows is not always accurate (I had forgotten about this limitation, so maybe this is why there was the build date instead?). Maybe this will work sometime in the future when cmake + mingw32 (Linux -> Windows) cross-compiling becomes possible...
atibox: Ryzen 1800X (8 cores @3.6GHz), 32 GB RAM, MSI Radeon RX 580 Gaming X 8G, PCI subsystem ID [1462:3417], (Radeon RX 580 chipset, POLARIS10) @3440x1440; latest stable Ubuntu release, (open source) radeon (amdgpu) / mesa video driver
atibox (old): Core2Quad Q9400 (4 cores @2.66GHz), 8 GB RAM, XFX HD-467X-DDF2, PCI subsystem ID [1682:2931], (Radeon HD 4670, RV730 XT) @1680x1050; latest stable Ubuntu release, (open source) radeon / mesa video driver
notebook: HP envy13d020ng
internet access: VDSL2+

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softcoder

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ITs always accurate for me when i build it, when is it not accurate?

ultifd

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It wasn't accurate for me yesterday. Now it's all OK again, weird.

 

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