Author Topic: 3.50: Promote initiate to battlemage defect  (Read 1274 times)

teersen

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3.50: Promote initiate to battlemage defect
« on: 19 April 2011, 14:42:52 »

If your initiate has some resources, then after morphing into battlemage "Load" field will not disappear. And archmage has it too. Works with all type of resources.
« Last Edit: 21 April 2011, 14:52:17 by teersen »

ultifd

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Re: 3.50 beta 2: promote initiate to battlemage defect
« Reply #1 on: 19 April 2011, 18:01:31 »
Not a defect. You're supposed to "give back your resources" first...unless you want to waste them.

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Re: 3.50 beta 2: promote initiate to battlemage defect
« Reply #2 on: 19 April 2011, 18:03:39 »
Ultifd: The load information shouldn't be there though.
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ultifd

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Re: 3.50 beta 2: promote initiate to battlemage defect
« Reply #3 on: 19 April 2011, 18:38:53 »
Oh yeah. It'll probably be fixed after the merge then.

teersen

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Re: 3.50 beta 2: Promote initiate to battlemage defect
« Reply #4 on: 21 April 2011, 13:55:04 »
The same thing with technicians:

JohnP4

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Re: 3.50 beta 2: Promote initiate to battlemage defect
« Reply #5 on: 21 April 2011, 14:18:51 »
I not think that is very sensible to write about beta version
when there is a release version.

teersen

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Re: 3.50 beta 2: Promote initiate to battlemage defect
« Reply #6 on: 21 April 2011, 14:51:46 »
The topic would have changed, if the developers have already fixed it. Btw, it still works in the final release.
Anyway, yeah, i should correct the topic.
« Last Edit: 21 April 2011, 15:27:27 by teersen »

ultifd

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Re: 3.50: Promote initiate to battlemage defect
« Reply #7 on: 21 April 2011, 19:51:07 »
Yes, it still happens but this isn't/wasn't a huge problem...  :angel:

John.d.h

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Re: 3.50: Promote initiate to battlemage defect
« Reply #8 on: 22 April 2011, 02:40:25 »
It wouldn't be so bothersome if there were a "return resources" command. :look:

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Re: 3.50: Promote initiate to battlemage defect
« Reply #9 on: 22 April 2011, 03:59:51 »
It wouldn't be so bothersome if there were a "return resources" command. :look:

Yea... If you right-click ON a building with a worker/initiate selected, the worker should go to the building, deposit all resources and start repairing if need-be.
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