Author Topic: NOT A BUG - 3.50 beta 2; Walking through stones  (Read 925 times)

Semperfei

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NOT A BUG - 3.50 beta 2; Walking through stones
« on: 19 April 2011, 15:35:34 »
v3.50 beta 2. Windows7 64 bit SP1. Videocard: GF GTX470
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The game has fallen to the earth stones larger, the characters go through it is not resting in front of the stone. Simply put, the invisible wall inside the stone, rather than around it. Even as it was in this to lose two lancers. They are in the test this bug stuck inside. Such stones can be found on the map "Conflict" lower right.
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Edit by Omega: Title change.
« Last Edit: 20 April 2011, 00:46:26 by Omega »

Omega

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Re: 3.50 beta 2; Walking through stones
« Reply #1 on: 20 April 2011, 00:45:13 »
Not a bug. This is because the stone is larger than the 1x1 cells that tileset objects are restrained to. This is poor map making. As a rule of thumb, surround custom object 4 (which is the large stone) with invisible blocking objects to prevent units from walking into the rocks (they are this size in almost every tileset, as per standard).
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tomreyn

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Re: NOT A BUG - 3.50 beta 2; Walking through stones
« Reply #2 on: 20 April 2011, 04:22:11 »
So it could be considered a map bug, which could be fixed, which I think would be nice to have.
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ultifd

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Re: NOT A BUG - 3.50 beta 2; Walking through stones
« Reply #3 on: 20 April 2011, 04:26:30 »
Not a bug, but a defect I guess. Maybe titi can improve/fix it later...