Author Topic: NOT A BUG - 3.50 beta 2; Gaming music effects  (Read 553 times)

Semperfei

  • Guest
NOT A BUG - 3.50 beta 2; Gaming music effects
« on: 19 April 2011, 15:46:48 »
v3.50 beta 2. Windows7 64 bit SP1. Videocard: GF GTX470
***
Sound effects of nature on any map created as a soundtrack? So when the audio track ends, you can hear sound fades, but when it starts playing again hear the sound increases. Would not hurt to glue the end and beginning together, that would not spoil the impression of nature:) This bug is seen on all maps.

Edit by Omega: Title rename
« Last Edit: 20 April 2011, 00:42:23 by Omega »

Omega

  • MegaGlest Team
  • Dragon
  • ********
  • Posts: 6,167
  • Professional bug writer
    • View Profile
    • Personal site
Re: 3.50 beta 2; Gaming music effects
« Reply #1 on: 20 April 2011, 00:41:32 »
Not a bug. The sound is defined by the tileset, and modders choose this sound themselves. They are all welcome to use better sounds if they wish, but it's not really a bug.
Edit the MegaGlest wiki: http://docs.megaglest.org/

My personal projects: http://github.com/KatrinaHoffert

 

anything