Author Topic: MegaGlest 3.5.0 beta 2 - distance rendering  (Read 848 times)

JohnP4

  • Guest
MegaGlest 3.5.0 beta 2 - distance rendering
« on: 19 April 2011, 19:58:49 »
Why are my units do not come to this position,
I'm sure it's possible, this ground just does not render.
And I get the message " Position is invalid".

If I move the camera closer, it becomes possible.
and if i move the camera back, units are still selected,
but if i remove the selection, i can't select they
again (though I do not see them in black but I know they're there).
And i must move the camera closer to select they.
But if my opponent has a greater distance drawing,
he has an advantage(may be his computer better than my).

(click to show/hide)

But when I send the unit into the water,
they simply remain on the shore,
and no any message like this " Position is invalid".

And why water and ground have different distances rendering?
(click to show/hide)

P.S. How i can change distance rendering?
« Last Edit: 21 April 2011, 15:51:06 by JohnP4 »

Omega

  • MegaGlest Team
  • Dragon
  • ********
  • Posts: 6,167
  • Professional bug writer
    • View Profile
    • Personal site
Re: MegaGlest 3.5.0 beta 2 - distance rendering
« Reply #1 on: 19 April 2011, 21:45:15 »
This is because the ground is outside of the camera's maximum render distance. This can be increased in the INI. Note that if the render distance is increased far enough, you may experience a drop in frame rate when moving the camera to extremely sharp angles (but you won't see the ugly black, at least).
Edit the MegaGlest wiki: http://docs.megaglest.org/

My personal projects: http://github.com/KatrinaHoffert

JohnP4

  • Guest
Re: MegaGlest 3.5.0 beta 2 - distance rendering
« Reply #2 on: 19 April 2011, 22:16:56 »
Exactly, man with better computer sees farther, and wins more often. Not good.
Maybe, it would be reasonable to remove the possibility to change it...
« Last Edit: 19 April 2011, 22:39:28 by JohnP4 »

Omega

  • MegaGlest Team
  • Dragon
  • ********
  • Posts: 6,167
  • Professional bug writer
    • View Profile
    • Personal site
Re: MegaGlest 3.5.0 beta 2 - distance rendering
« Reply #3 on: 20 April 2011, 00:37:37 »
Exactly, man with better computer sees farther, and wins more often. Not good.
Maybe, it would be reasonable to remove the possibility to change it...
It won't make it easier to win. It's just a graphical change. You're still limited by your unit's sights, though it will be a nice smooth fade-out instead of the hard, ugly black edges.
Edit the MegaGlest wiki: http://docs.megaglest.org/

My personal projects: http://github.com/KatrinaHoffert

JohnP4

  • Guest
Re: MegaGlest 3.5.0 beta 2 - distance rendering
« Reply #4 on: 20 April 2011, 08:16:28 »
I think I understand.

 

anything