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[invalid] 3.5.0 B2 - Shadow Glitch(reported by -archmage- on GAE board)

Started by Arhi, 20 April 2011, 05:29:31

Arhi

3.5.0 B2
Endless shadows :(
[spoiler]


Dunno maybe its just me, but still...[/spoiler]

-Archmage-

What screen resolution, and what shadow resolution?

Omega

This is caused when your shadow resolution (which must be a power of 2) is larger than the screen resolution. eg: playing the game at 1024x768 resolution will cap the shadow resolution at 1024. Larger than that causes problems (this was pointed out earlier in GAE, and has not been fixed on either engine).
Edit the MegaGlest wiki: http://docs.megaglest.org/

My personal projects: http://github.com/KatrinaHoffert

-Archmage-

I believe it has to do with the 'p' part. 1024*768 is 768p, thus the limit is 512*512.

Omega

You mean the height? The "p" alone stands for progressive scan, which means all rows are rendered in order. The other option is "i", meaning interlacing, which means all odd and all even are rendered separately, then interlaced together. Interlacing can cause some flickering problems, and was really only used because it was lighter on the data sent. Pretty much all modern displays use progressive scan. In 1024x768, that is x*y, or width (number of columns) by height (number of rows).
Edit the MegaGlest wiki: http://docs.megaglest.org/

My personal projects: http://github.com/KatrinaHoffert