Author Topic: [fixed] 3.50 beta 2: Explored fog of war defect  (Read 1023 times)

teersen

  • Guest
[fixed] 3.50 beta 2: Explored fog of war defect
« on: 20 April 2011, 07:04:17 »

I find a way to know a respawn of your enemy when the fog of war is explored: you just need to click at the mines or trees and find where they are not full (see screenshot). I think it is reasonable to prohibit players click on the resources in the fog of war or do something else to fix it.
« Last Edit: 20 April 2011, 22:06:32 by teersen »

ultifd

  • Airship
  • ********
  • Posts: 4,443
  • The Glest Video Guy :) The one and only. :P
    • View Profile
    • My Youtube Channel
Re: 3.50 beta 2: Explored fog of war defect
« Reply #1 on: 20 April 2011, 07:18:00 »
While that might be true, we'll see about that later. For now though, you already know where they are located because of the map preview anyways...

-Archmage-

  • Moderator
  • Dragon
  • ********
  • Posts: 5,887
  • Make it so.
    • View Profile
    • My Website
Re: 3.50 beta 2: Explored fog of war defect
« Reply #2 on: 20 April 2011, 07:21:39 »
If you've already found their base, why would the resource be 'giving it away'?

I think the way to handle this is to allow the player to select any resources anywhere, but show the resource count based on the last time it was seen by a unit. (I'm not 100% sure this isn't already the behavior...)
Egypt Remastered!

Proof: Owner of glest@mail.com

will

  • Golem
  • ******
  • Posts: 783
    • View Profile
Re: 3.50 beta 2: Explored fog of war defect
« Reply #3 on: 20 April 2011, 07:38:30 »
If you've already found their base, why would the resource be 'giving it away'?

You might not have found their base.  You might have found some resource and later, from noticing the diminishing resource count, infer that the enemy has moved there.

teersen

  • Guest
Re: 3.50 beta 2: Explored fog of war defect
« Reply #4 on: 20 April 2011, 08:58:48 »
Moreover, you can see how terrain changes when enemy builds something.

For now though, you already know where they are located because of the map preview anyways...
It works on the all maps and not all maps are so simple as this one. Some of them have a lot of respawns in a different parts of the map.

ultifd

  • Airship
  • ********
  • Posts: 4,443
  • The Glest Video Guy :) The one and only. :P
    • View Profile
    • My Youtube Channel
Re: 3.50 beta 2: Explored fog of war defect
« Reply #5 on: 20 April 2011, 18:06:05 »
My point is you always have a map preview and it tells you where they are anyways. By the time you play a few games of MG, you know where they are or even where they expand.  :)

Omega

  • MegaGlest Team
  • Dragon
  • ********
  • Posts: 6,167
  • Professional bug writer
    • View Profile
    • Personal site
Re: 3.50 beta 2: Explored fog of war defect
« Reply #6 on: 20 April 2011, 21:51:30 »
Simplest solution proposal: Resources not inside your sights (unless fog of war is off) cannot be viewed (clickable, perhaps, but would just say the resource name, without the amount).
Edit the MegaGlest wiki: http://docs.megaglest.org/

My personal projects: http://github.com/KatrinaHoffert

-Archmage-

  • Moderator
  • Dragon
  • ********
  • Posts: 5,887
  • Make it so.
    • View Profile
    • My Website
Re: 3.50 beta 2: Explored fog of war defect
« Reply #7 on: 20 April 2011, 22:23:53 »
Simplest solution proposal: Resources not inside your sights (unless fog of war is off) cannot be viewed (clickable, perhaps, but would just say the resource name, without the amount).

Rather:

I think the way to handle this is to allow the player to select any resources anywhere, but show the resource count based on the last time it was seen by a unit.
Egypt Remastered!

Proof: Owner of glest@mail.com