Author Topic: MG-3.5.0 Shadow Bugs  (Read 1177 times)

JohnP4

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MG-3.5.0 Shadow Bugs
« on: 20 April 2011, 13:16:10 »
When i changed the Shadows on ShadowMapping i saw this
(click to show/hide)

but if i unfold the camera and look at the same place I see this
(click to show/hide)
« Last Edit: 27 April 2011, 16:47:37 by -Archmage- »

John.d.h

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Re: MegaGlest 3.5.0 beta 2 - bug with shadows again
« Reply #1 on: 20 April 2011, 14:47:20 »
The game doesn't render shadows from that distance because it would slow down too much.  This is why you can see shadows of the nearer objects (some of the trees), but not the ones farther away.

-Archmage-

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Re: MegaGlest 3.5.0 beta 2 - bug with shadow
« Reply #2 on: 20 April 2011, 21:14:41 »
I don't know if the pyramid has any underground geometry, but that kind of 'reverse shadow' can be caused by underground geometry.
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Omega

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Re: MegaGlest 3.5.0 beta 2 - bug with shadows again
« Reply #3 on: 20 April 2011, 22:02:32 »
The game doesn't render shadows from that distance because it would slow down too much.  This is why you can see shadows of the nearer objects (some of the trees), but not the ones farther away.
Speaking of this, I wish you could choose the distance. After all, more powerful computers should be able to handle a larger radius of shadow rendering with no sweat, and would help fix some graphical bugs with shadows suddenly appearing, etc;
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MAShmakov

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New "shadow bug", version 3.5.0
« Reply #4 on: 24 April 2011, 09:17:26 »
Windows 7 x32, version 3.5.0
(click to show/hide)
(click to show/hide)

JohnP4

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Re: New "shadow bug", version 3.5.0
« Reply #5 on: 25 April 2011, 13:21:06 »
Bug with the shadow of the pyramid is not new ...
https://forum.megaglest.org/index.php?topic=6950.0

james876

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Re: New "shadow termite", version 3.5.0
« Reply #6 on: 27 April 2011, 02:59:03 »
this bug again!

-Archmage-

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Re: New "shadow termite", version 3.5.0
« Reply #7 on: 27 April 2011, 16:41:12 »
Merging done.
« Last Edit: 27 April 2011, 16:45:31 by -Archmage- »
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