Author Topic: MegaGlest 3.5.0 beta 2 - Path Finder Type  (Read 1094 times)

JohnP4

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MegaGlest 3.5.0 beta 2 - Path Finder Type
« on: 20 April 2011, 18:49:32 »
Why in custom game i can't change Path Finder Type?
I have only Regular.

ultifd

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Re: MegaGlest 3.5.0 beta 2 - Path Finder Type
« Reply #1 on: 20 April 2011, 18:53:57 »
In the past, we tried to make the GAE pathfinder work for megaglest...didn't work. So we removed it, but we didn't have the time to remove that option yet.

JohnP4

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Re: MegaGlest 3.5.0 beta 2 - Path Finder Type
« Reply #2 on: 20 April 2011, 19:13:19 »
Okay, I thought so.
I hope you remove it during the merge.

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Re: MegaGlest 3.5.0 beta 2 - Path Finder Type
« Reply #3 on: 23 April 2011, 21:14:02 »
In fact there is an INI option to reactivate RoutePlanner, the other pathfinder algorithm, so that it can be selected from the advanced menu. And this is also where the selection box makes sense then. However, I suggested to remove this algorithm of the choices the advanced menu offers since it is known to cause problems, and users should thus not be able to choose it unless they really know what they are doing (to an extent where they know the INI option name and set it in their .ini).
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