Author Topic: [invalid] Bug report, v3.5.0-beta2, Night shadows  (Read 892 times)

IweRsLexX

  • Guest
[invalid] Bug report, v3.5.0-beta2, Night shadows
« on: 20 April 2011, 18:57:01 »


Shadows: Shadow Mapping

Shadows: Projected

GPU: 250GTX
Driver: v270.61 WHQL

JohnP4

  • Guest
Re: Bug report, v3.5.0-beta2, Night shadows
« Reply #1 on: 20 April 2011, 19:08:36 »
I see bug only on first screenshot.
On others just a source of light in the center of the building

IweRsLexX

  • Guest
Re: Bug report, v3.5.0-beta2, Night shadows
« Reply #2 on: 20 April 2011, 19:13:58 »
Hm... but where this source? And shadows on the next buildings from this light?

JohnP4

  • Guest
Re: Bug report, v3.5.0-beta2, Night shadows
« Reply #3 on: 20 April 2011, 19:26:01 »
Like I said, it in the center of the building
and it is not as powerful as the sun.
Maybe you proposal to show it as a something?
Better to do it here
https://forum.megaglest.org/index.php?board=21

IweRsLexX

  • Guest
Re: Bug report, v3.5.0-beta2, Night shadows
« Reply #4 on: 20 April 2011, 19:37:05 »
However, this light extends on the next buildings, but no shadows on them.

JohnP4

  • Guest
Re: Bug report, v3.5.0-beta2, Night shadows
« Reply #5 on: 20 April 2011, 20:01:35 »
(click to show/hide)

As you can see, the shadow of the building falls on the building wich near,
and this building also has a shadow (albeit only from one wall).
And only one worker wich is very close has a shadow.
I think it's for save performance.
« Last Edit: 20 April 2011, 20:07:44 by JohnP4 »