Author Topic: 3ds max 7 tutorial  (Read 7055 times)

FDS

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3ds max 7 tutorial
« on: 4 June 2005, 02:25:38 »
I know that this is a bit off topic, but I just got 3ds max 7 and I have no idea about how to use it. :(
So... is there a good free tutorial about how to use 3ds max 7?

Thanks for the help.
« Last Edit: 1 January 1970, 00:00:00 by FDS »

Speedator

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« Reply #1 on: 4 June 2005, 14:41:35 »
If you use a legal version of 3ds max 7 or the trail version you should have lots of tutorials via help. Also you can download it on discreet http://www.discreet.com/
« Last Edit: 1 January 1970, 00:00:00 by Speedator »

tucho

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« Reply #2 on: 4 June 2005, 16:07:40 »
In this topic http://www.glest.org/board/viewtopic.php?t=502 you can see some specific tutorials for make models for games with 3ds max, but to know a bit the program you must have a look at the 3ds max help
« Last Edit: 1 January 1970, 00:00:00 by tucho »

FDS

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« Reply #3 on: 4 June 2005, 17:29:52 »
Thanks for the help!
I made a tower!

:D ))
« Last Edit: 1 January 1970, 00:00:00 by FDS »

Speedator

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« Reply #4 on: 4 June 2005, 18:24:07 »
Very nice!
Do you want to make a new faction?
Can you post a render from the side?
Seems to have a huge polycount...
« Last Edit: 1 January 1970, 00:00:00 by Speedator »

FDS

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« Reply #5 on: 4 June 2005, 20:04:20 »
Thanks!
It is a very simple model that I made in a few minutes. :(

I was thinking about to make some new units, but I am a bit sad because my GeForce 2 doesn't support Glest' shadows and always that I look to the water in game I have a HUGE lag.:'(



« Last Edit: 1 January 1970, 00:00:00 by FDS »

martiño

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« Reply #6 on: 4 June 2005, 21:09:08 »
In 1.1.0, final version, you will be able to specify the origin of the particles.

And the game should run fine in the GF2 if you disable 3D textures.
« Last Edit: 1 January 1970, 00:00:00 by martiño »

FDS

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« Reply #7 on: 5 June 2005, 00:49:06 »
Thanks, now I have white water, but at least no lag!  :)
« Last Edit: 19 June 2016, 06:17:12 by filux »