Author Topic: MegaGlest 3.5.0, Egypt and food  (Read 1851 times)

Teuris

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MegaGlest 3.5.0, Egypt and food
« on: 23 April 2011, 14:03:59 »
Egypt have 500 food at the start of a new game.
I think to be 50, right?
« Last Edit: 23 April 2011, 14:06:02 by Teuris »

JohnP4

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Re: MegaGlest 3.5.0, Egypt and food
« Reply #1 on: 23 April 2011, 14:12:53 »
Are you sure?
When I play for the Egyptians, then I have the 150 food ...

Teuris

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Re: MegaGlest 3.5.0, Egypt and food
« Reply #2 on: 23 April 2011, 14:16:22 »

other fractions get 50
« Last Edit: 23 April 2011, 14:23:17 by Teuris »

JohnP4

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Re: MegaGlest 3.5.0, Egypt and food
« Reply #3 on: 23 April 2011, 14:27:05 »
Yes, noticed. Really odd.
But if you try to change it becomes 150.
I think 150 and it should be.

Omega

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Re: MegaGlest 3.5.0, Egypt and food
« Reply #4 on: 23 April 2011, 19:31:27 »
It should be 50, but it appears to have a typo making it 500. Because the food maximum storage is 150, it will go down to that shortly after the first cycle.
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tomreyn

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Re: MegaGlest 3.5.0, Egypt and food
« Reply #5 on: 23 April 2011, 21:22:56 »
See also this previous thread which is discussing the same issue.
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Teuris

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Re: MegaGlest 3.5.0, Egypt and food
« Reply #6 on: 24 April 2011, 04:32:34 »
in the topic being discussed v3.5.0-beta2.

softcoder

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Re: MegaGlest 3.5.0, Egypt and food
« Reply #7 on: 25 April 2011, 01:47:50 »
This is all controlled in the xml's and appears to be how the faction was setup (there is likely to be the same issue with other factions).

The faction itself has:

Code: [Select]
<resource name="food" amount="500"/>
While The pyramid can only store:

Code: [Select]
<resource name= "food" amount="150"/>
So as soon as an update occurs it adjusts the max food to the sum of what the existing units allow (at game start for egypt it happens to be 150 because the pyramid has this as its maximum storage)

So the right thing to do would be to auto adjust the values at game start instead of waiting for an update cycle to adjust the #'s.

John.d.h

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Re: MegaGlest 3.5.0, Egypt and food
« Reply #8 on: 25 April 2011, 05:47:24 »
So the right thing to do would be to auto adjust the values at game start instead of waiting for an update cycle to adjust the #'s.
I think the *best* thing to do would be the fix the faulty xml. :look:

softcoder

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Re: MegaGlest 3.5.0, Egypt and food
« Reply #9 on: 25 April 2011, 06:45:21 »
Fixed this is svn so that it corrects the resource amounts at game start for any faction doing the same type of thing.

 

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