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Bug? Unit cost is not multiplied on multi-produce

Started by John.d.h, 24 April 2011, 00:32:10

John.d.h

For Project Green, Tech has the ability to hire dwarven mercenaries in groups of three, but it only has the cost of one.  Is this the intended behavior, or should it be charging for three?

Omega

Quote from: John.d.h on 24 April 2011, 00:32:10
For Project Green, Tech has the ability to hire dwarven mercenaries in groups of three, but it only has the cost of one.  Is this the intended behavior, or should it be charging for three?
Perhaps there should be an XML option to let you toggle between individual costs or bulk costs.
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hailstone

I think of it more as per command rather than an individual hire of 3 but it should be up to the modder. Created ticket 335.
Glest Advanced Engine - Admin/Programmer
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