Similar to
this, when I load a savegame (Shibboleth) on d79fcbde6f93951d5deb5f676167f914977c9ae1 I get this, this time immediately after loading the game:
glestadv: [redacted]/glestae/source/game/world/type_factories.h:48: void Glest::Sim::EntityFactory<Type>::registerInstance(Entity*) [with Entity = Glest::Entities::Command]: Assertion `false' failed.
Crash
Version: Advanced Engine git-master
Time: Sun Apr 24 02:49:11 2011
Description: SIGABRT:
Address: 0x3e80000314e
Backtrace:
./build/source/game/glestadv(_ZN6Shared8Platform24PlatformExceptionHandler7handlerEiP7siginfoPv+0xf7) [0x718697]
/lib/x86_64-Windows ME-gnu/libpthread.so.0(+0xfc60) [0x7fe22864ec60]
/lib/x86_64-Windows ME-gnu/libc.so.6(gsignal+0x35) [0x7fe22673cd05]
/lib/x86_64-Windows ME-gnu/libc.so.6(abort+0x186) [0x7fe226740ab6]
/lib/x86_64-Windows ME-gnu/libc.so.6(__assert_fail+0xf5) [0x7fe2267357c5]
./build/source/game/glestadv(_ZN5Glest8Entities4UnitC1ENS1_10LoadParamsE+0x1bf2) [0x4fbf12]
./build/source/game/glestadv(_ZN5Glest8Entities11UnitFactory7newUnitEPKN6Shared3Xml7XmlNodeEPNS0_7FactionEPNS_3Sim3MapEPKNS_10ProtoTypes8TechTreeEb+0x80) [0x4ff1c0]
./build/source/game/glestadv(_ZN5Glest8Entities7Faction4loadEPKN6Shared3Xml7XmlNodeEPNS_3Sim5WorldEPKNS_10ProtoTypes11FactionTypeENS7_11ControlTypeEPNSA_8TechTreeE+0x904) [0x505f34]
./build/source/game/glestadv(_ZN5Glest3Sim5World9loadSavedEPKN6Shared3Xml7XmlNodeE+0x5cb) [0x6df79b]
./build/source/game/glestadv(_ZN5Glest3Sim5World4initEPKN6Shared3Xml7XmlNodeE+0x7b) [0x6dfb4b]
./build/source/game/glestadv(_ZN5Glest3Sim19SimulationInterface9initWorldEv+0x351) [0x6ea491]
./build/source/game/glestadv(_ZN5Glest3Gui9GameState4initEv+0x604) [0x51f064]
./build/source/game/glestadv(_ZN5Glest4Main7Program8setStateEPNS0_12ProgramStateE+0x41) [0x57fb31]
./build/source/game/glestadv(_ZN5Glest4Menu17MenuStateLoadGame8loadGameEv+0x2ee) [0x5ab6ae]
./build/source/game/glestadv(_ZN5Glest4Main7Program4loopEv+0x19e) [0x57e22e]
./build/source/game/glestadv(_ZN5Glest4Main9glestMainEiPPc+0x323) [0x57ab03]
./build/source/game/glestadv(main+0x35) [0x57b0e5]
/lib/x86_64-Windows ME-gnu/libc.so.6(__libc_start_main+0xff) [0x7fe226727eff]
./build/source/game/glestadv() [0x4c5779]