Author Topic: Sci-fi Pack - Industarons BETA  (Read 50887 times)

Ishmaru

  • Behemoth
  • *******
  • Posts: 1,071
  • um wat??
    • View Profile
    • DelphaDesign
Re: BETA: Green Dawn Martian Invasion
« Reply #100 on: 22 May 2011, 05:10:43 »
Hi i was able to play a bit of this mod! The modeling and particles are great! I really like drop pod and mother ship landing animation!

 I noticed the problems of assualt tripod missing its target, which is caused by your particle projectile going too fast. Its speed is set to 50 but Glest can only accurately detect collisions of particles going 25 or less. It may seem like a feature but weather or not it hits or not is not a random occurrence if assault tripod shoots a (non moving) alien and it misses its first shot it will always miss the alien. As for chemical trooper missing if an enemy is in front of him i believe its caused by the particle starting at -1 (or 1 dont remember) as a general rule x and z should not be whole numbers (eg 1, -1) this causes a bug where the "bullet" fires straight up or straight down (depending on attackers height vs defenders height) and since bullet spawns on same square as defending unit a collision is not detected. It seems fine to have y values of any value. Hope this helps. When i played it took me longer to have infantry than assault tripods, maybe you could limit to only infantry in the beginning?

  As for the issue of turret maybe there could be two modes: Max shield Weak attack   or   Max attack and Weak shield.  Or to have different shield types strong certain kinds of attack, but be weak vs other types, eg strong vs air weak vs land  or  strong vs plasma weak vs ion. I don't understand the point in building a foundation then upgrading it to turret, you should just build the turret from the start.

Keep up the good work!
Annex: Conquer the World Release 4 For Pc Mac + Linux
https://forum.megaglest.org/index.php?topic=9570.0
Annex is now on Facebook!
https://www.facebook.com/AnnexConquer

Hagekura

  • Archmage
  • ******
  • Posts: 524
    • View Profile
    • Hageus_Iaponicus(@Hageus_Hagekura)さん | Twitter
Re: BETA: Green Dawn Martian Invasion
« Reply #101 on: 22 May 2011, 21:59:15 »
Nice faction. Building animations are very interesting.
but I agree to ultifd's opinion about the UFO's sound. it's too loud. you should down the sound volume.
Bushido to iu wa shinu koto to mitsuketari.

Japanese Faction Mod

will

  • Golem
  • ******
  • Posts: 783
    • View Profile
Re: BETA: Green Dawn Martian Invasion
« Reply #102 on: 23 May 2011, 05:52:03 »
Hi i was able to play a bit of this mod! The modeling and particles are great! I really like drop pod and mother ship landing animation!
:D

Quote
I noticed the problems of assualt tripod missing its target, which is caused by your particle projectile going too fast. Its speed is set to 50 but Glest can only accurately detect collisions of particles going 25 or less. It may seem like a feature but weather or not it hits or not is not a random occurrence if assault tripod shoots a (non moving) alien and it misses its first shot it will always miss the alien. As for chemical trooper missing if an enemy is in front of him i believe its caused by the particle starting at -1 (or 1 dont remember) as a general rule x and z should not be whole numbers (eg 1, -1) this causes a bug where the "bullet" fires straight up or straight down (depending on attackers height vs defenders height) and since bullet spawns on same square as defending unit a collision is not detected. It seems fine to have y values of any value. Hope this helps.
Indeed it does.  We'll try this out asap!

Quote
When i played it took me longer to have infantry than assault tripods, maybe you could limit to only infantry in the beginning?
I like that idea, that the assault tripod requires research in the command saucer or something?

Quote
I don't understand the point in building a foundation then upgrading it to turret, you should just build the turret from the start.
This is so that the turret is a unit that morphs from a building, rather than morphing from the unit that created it.  A worker can't build another unit, only morph into one or build a building.  Perhaps if there were two turret tops to choose from it would make more sense?  And by each type having an obvious weakness, it would help balance too?

Omega

  • MegaGlest Team
  • Dragon
  • ********
  • Posts: 6,167
  • Professional bug writer
    • View Profile
    • Personal site
Re: BETA: Green Dawn Martian Invasion
« Reply #103 on: 23 May 2011, 06:11:27 »
Perhaps if there were two turret tops to choose from it would make more sense?  And by each type having an obvious weakness, it would help balance too?
+1 on that, it would be more interesting, more fun, and allow for some more cool particle showcases.
Edit the MegaGlest wiki: http://docs.megaglest.org/

My personal projects: http://github.com/KatrinaHoffert

titi

  • MegaGlest Team
  • Airship
  • ********
  • Posts: 4,240
    • View Profile
    • http://www.titusgames.de
Re: BETA: Green Dawn Martian Invasion
« Reply #104 on: 23 May 2011, 07:23:00 »
I played it too ( with ultifd ) and I think the models are all a bit too big. I think it would look better if everything would be a bit smaller. Especially in the end its a bit annoying when you have lots of units.
What do others think about the model size?
Try Megaglest! Improved Engine / New factions / New tilesets / New maps / New scenarios

will

  • Golem
  • ******
  • Posts: 783
    • View Profile
Re: BETA: Green Dawn Martian Invasion
« Reply #105 on: 23 May 2011, 07:32:38 »
We have an issue on that on the status page.

What are the rules for how glest handles the size of units?  If I knew the rules glest uses, I could write a script to scale all Mr War's models automatically and that'd be a good starting point.

Psychedelic_hands

  • Guest
Re: BETA: Green Dawn Martian Invasion
« Reply #106 on: 23 May 2011, 08:22:32 »
Perhaps if there were two turret tops to choose from it would make more sense?  And by each type having an obvious weakness, it would help balance too?
+1 on that, it would be more interesting, more fun, and allow for some more cool particle showcases.

But thats how it is in Constellus  :|
There was a Anti-infantry, Anti-armour, Anti-aircraft and stealth detecting one.

Not saying you can't do it, just telling you.
« Last Edit: 23 May 2011, 08:25:07 by Psychedelic_hands »

will

  • Golem
  • ******
  • Posts: 783
    • View Profile
Re: BETA: Green Dawn Martian Invasion
« Reply #107 on: 23 May 2011, 08:25:17 »
imitation is the sincerest form of flattery.

ultifd

  • Airship
  • ********
  • Posts: 4,443
  • The Glest Video Guy :) The one and only. :P
    • View Profile
    • My Youtube Channel
Re: BETA: Green Dawn Martian Invasion
« Reply #108 on: 23 May 2011, 08:34:59 »
Thanks for telling us. It'll be nice to see when it's released.

John.d.h

  • Moderator
  • Airship
  • ********
  • Posts: 3,757
  • I have to go now. My planet needs me.
    • View Profile
Re: BETA: Green Dawn Martian Invasion
« Reply #109 on: 23 May 2011, 08:41:30 »
You work fast.  I'm impressed. :thumbup:

Mr War

  • Guest
Re: BETA: Green Dawn Martian Invasion
« Reply #110 on: 23 May 2011, 17:09:47 »
Us? Concept to full beta in less than a month man :D

Ok so the laser turret. I'm going to add a more basic weaker chemical flamethrower turret that doesn't have the shield and cannot engage air targets. Then the laser turret will be more expensive to. Turret base will still exist as I want the AI to treat as a building but need it to be a unit to rotate to target, plus cutter arrangement works with AI.

Ishmaru

  • Behemoth
  • *******
  • Posts: 1,071
  • um wat??
    • View Profile
    • DelphaDesign
Re: BETA: Green Dawn Martian Invasion
« Reply #111 on: 23 May 2011, 20:25:53 »
Us? Concept to full beta in less than a month man :D

Ok so the laser turret. I'm going to add a more basic weaker chemical flamethrower turret that doesn't have the shield and cannot engage air targets. Then the laser turret will be more expensive to. Turret base will still exist as I want the AI to treat as a building but need it to be a unit to rotate to target, plus cutter arrangement works with AI.
+
A worker can't build another unit, only morph into one or build a building. 
Oh yes they can! The laser_turret just need a be_built skill I put it in if you wanted to try:
http://dl.dropbox.com/u/22732373/laser_turret_nobase.xml

Its built like a building and rotates like a turret. :D
Annex: Conquer the World Release 4 For Pc Mac + Linux
https://forum.megaglest.org/index.php?topic=9570.0
Annex is now on Facebook!
https://www.facebook.com/AnnexConquer

Omega

  • MegaGlest Team
  • Dragon
  • ********
  • Posts: 6,167
  • Professional bug writer
    • View Profile
    • Personal site
Re: BETA: Green Dawn Martian Invasion
« Reply #112 on: 24 May 2011, 00:28:36 »
Its built like a building and rotates like a turret. :D
Military's had that since version 1 (the old abandoned one that sucked).

If there's a move skill (but no command), it will rotate to attack (eg: Military's AA Launcher), if there is no move skill, it will not rotate when attacking (eg: Tech's defense tower). Be built has nothing to do with the rotation.
Edit the MegaGlest wiki: http://docs.megaglest.org/

My personal projects: http://github.com/KatrinaHoffert

Ishmaru

  • Behemoth
  • *******
  • Posts: 1,071
  • um wat??
    • View Profile
    • DelphaDesign
Re: BETA: Green Dawn Martian Invasion
« Reply #113 on: 24 May 2011, 01:32:28 »
Its built like a building and rotates like a turret. :D
Military's had that since version 1 (the old abandoned one that sucked).

If there's a move skill (but no command), it will rotate to attack (eg: Military's AA Launcher), if there is no move skill, it will not rotate when attacking (eg: Tech's defense tower). Be built has nothing to do with the rotation.

The be_built thing was because they were saying that workers could only morph into turrets not build them cause they were not buildings... So i suggested adding the skill so it could be built by workers, thus eliminating the need for "turret base" structure.
Annex: Conquer the World Release 4 For Pc Mac + Linux
https://forum.megaglest.org/index.php?topic=9570.0
Annex is now on Facebook!
https://www.facebook.com/AnnexConquer

will

  • Golem
  • ******
  • Posts: 783
    • View Profile
Re: BETA: Green Dawn Martian Invasion
« Reply #114 on: 24 May 2011, 05:50:33 »
This is all really useful!

Is there any kind of document about this, or is this everyone's own discovery?

We ought to get this clearly documented for the next poor person to tread in our footsteps!

Although, reading these comments, I'm all totally confused what the actual truth is...  if anyone wants to try and decisively summarise?

Mr War

  • Guest
Re: BETA: Green Dawn Martian Invasion
« Reply #115 on: 26 May 2011, 17:53:57 »

will

  • Golem
  • ******
  • Posts: 783
    • View Profile
Re: BETA: Green Dawn Martian Invasion
« Reply #116 on: 26 May 2011, 19:28:08 »
new beta of Martians here https://github.com/williame/glest-sci-fi-pack/zipball/master

Awesome!  Nice polishing.  So what's left to do with Martians?

Progress report for Industarons?  Screenies?

Mr War

  • Guest
Re: BETA: Green Dawn Martian Invasion
« Reply #117 on: 26 May 2011, 20:43:47 »
Industaron Kestral jumpjet
(click to show/hide)
« Last Edit: 26 May 2011, 22:30:43 by Mr War »

ElimiNator

  • Airship
  • ********
  • Posts: 3,391
  • The MegaGlest Moder.
    • View Profile
Re: BETA: Green Dawn Martian Invasion
« Reply #118 on: 26 May 2011, 22:07:57 »
Is this another faction? Industarons? Look cool.
Get the Vbros': Packs 1, 2, 3, 4, and 5!

Ishmaru

  • Behemoth
  • *******
  • Posts: 1,071
  • um wat??
    • View Profile
    • DelphaDesign
Re: BETA: Green Dawn Martian Invasion
« Reply #119 on: 27 May 2011, 01:55:08 »
Industaron Kestral jumpjet
(click to show/hide)

Please tell me these will be humans or more human like! These seem like classic human spaceships seen in the old movies. =D  Love these new units!
Annex: Conquer the World Release 4 For Pc Mac + Linux
https://forum.megaglest.org/index.php?topic=9570.0
Annex is now on Facebook!
https://www.facebook.com/AnnexConquer

Mr War

  • Guest
Re: BETA: Green Dawn Martian Invasion
« Reply #120 on: 27 May 2011, 06:34:21 »
Yes they are humans, and yep you got me with the retrofuturistic rocket men influences. Also some 1950s and 1960s British military styling creeping in, like that missile is heavily influenced by the bloodhound SAM.

But they're more like soviets of space than British, they're cold war menace wrapped up in scifi clothing, just like Nod in tiberian sun. Other units will show my early c&c influences, like dune 2. So expect space tanks.

Mr War

  • Guest
Re: BETA: Green Dawn Martian Invasion
« Reply #121 on: 29 May 2011, 21:53:43 »
Industaron space tanks
(click to show/hide)

Ishmaru

  • Behemoth
  • *******
  • Posts: 1,071
  • um wat??
    • View Profile
    • DelphaDesign
Re: BETA: Green Dawn Martian Invasion
« Reply #122 on: 29 May 2011, 22:22:20 »
Omg space t80 tanks! Looks very cartoonish which is awsome! I'm looking foward to this faction!
Annex: Conquer the World Release 4 For Pc Mac + Linux
https://forum.megaglest.org/index.php?topic=9570.0
Annex is now on Facebook!
https://www.facebook.com/AnnexConquer

Mr War

  • Guest
Re: BETA: Green Dawn Martian Invasion
« Reply #123 on: 30 May 2011, 09:04:16 »
Yeah man, definitely soviet tank influences going on. Cold war menace, bit of dune2, red alert etc

Space battleship Yamato had some great space tanks too back in 1970, awesome cartoon

Ishmaru

  • Behemoth
  • *******
  • Posts: 1,071
  • um wat??
    • View Profile
    • DelphaDesign
Re: BETA: Green Dawn Martian Invasion
« Reply #124 on: 30 May 2011, 18:49:14 »
Yeah man, definitely soviet tank influences going on. Cold war menace, bit of dune2, red alert etc

Space battleship Yamato had some great space tanks too back in 1970, awesome cartoon

Cant Go wrong with influences like that! Will infantry be cartoonish as well? Maybe anime-ish?? :D

Never watched "Battleship Yamato" but the live action movie looks awsome!
I didn't play dune 2, but played "emperor: battle for dune" one of my fav rts!
Annex: Conquer the World Release 4 For Pc Mac + Linux
https://forum.megaglest.org/index.php?topic=9570.0
Annex is now on Facebook!
https://www.facebook.com/AnnexConquer