Hi all,
firstly, a little preamble: I have both MegaGlest and GAE. Over all, GAE allows games to be saved, MegaGlest doesn't.
So, I'm trying to make this mod compatible with GAE. Incompatibility of this mod is very little: the only problems I've found (and fixed) are:
- some icons have a 65x65 size, which is not a power of two. Solution was simple: I've slightly reduced size of those icons to make them acceptable for GAE.
- value of emission_rate in baseship/light_particle.xml, baseship/light_particle2.xml and barracks_module/light_particle2.xml was not accepted by GAE due to presence of decimal dot: I've approximated it to nearest integer values.
But, there is another, weirder, problem. While trying to start a game with this mod, all models seem to be loaded, but at the end, game does not start, an error message appears instead:
"Exception: texture dimensions are not both a power of two"
The weird things are that:
- error appears loading every combination of factions: Industarons+Industarons, Martians+Martians, Martians+Industarons.
- I've checked the size of ALL .bmp images and .TGA textures after correcting sizes: they are ALL a power of two now
WHY?
P.S. Please, please, PLEASE, Glest is an awesome project, why splitting it in TWO projects which will become more and more incompatible?
Stop forking and start merging, BEFORE IT'S TOO LATE!