Hi all.
Megaglest v3.5.0, Win7 x64 no SP
Hardware:
Intel Core 2 Duo T5600 1,83GHz
ATI Mobility Radeon X1700 (with official drivers provided with OS, no support for this model on ATI website anymore)
4 GB RAM (2.87GB usable)
Screen resolution: 1024x768 (windowed)
Issue description:
When some particular tileset is loaded (like autumn, winter) trees look like single sticks with no branches and no leaves. What is strange, leaves appear when I make the view closer to trees (z buffer issue?). Appears in any lighting mode I choose from game menu. This issue was NOT present in v3.4.0
[UPDATE]
Tilesets, which cause problems:
autumn, evergreen, hell (some "trees" cannot be seen, I see only floating heads), spring, winter
Tilesets, which do not cause problems:
darkforest, desert2, fernland, forest, jungle, karningul, meadow, mediterrainean, pinepeat, scrubland, winterforest.
[/UPDATE]
Screenshots:
http://megaglest.pzt.me/4t1zhttp://megaglest.pzt.me/224zOpengl-info:
http://megaglest.pzt.me/63je