Upon further review this actually seems a good idea (also, I was tinkering, and found a clean(ish) way to do it), the same sort of thing could be done with produce/upgrade skills and some nice animations using this method would be cool (probably more so be-built, but it could be added for produce/etc easily if anyone wants it).
Done in GAE, beta1 will be released shortly.
It's just 'straight' tied to the hp atm, so if the under construction building gets attacked, the animation will go backwards! will fix this before 0.4 proper.
in the be-built (or build-self) skill node,
<anim-stretch value="true" />