since the Merge is coming soon, i wanted to get us thinking about some of the possible new things that it could have. one main example is the inclusion of multiple gametypes.
here's a list of possible gametypes that could be included.
Assassination: the standard "kill the hero" gametype. this can work in 2 ways:
1. the hero is weak and has no attack whatsoever, his survival is based solely on your ability to defend him.
2. the hero has an attack, and can defend himself from light-medium attacks. he still requires defending, but he can kinda take care of himself, too. (i prefer this one, it's much more interesting, not to mention logical!)
with both of these (especially no.2), the hero should be upgradeable, just like the rest of your units.
Capture the Flag: pretty self-explanatory. i also have two variations of this too:
1. any unit can pick up the enemy's flag, and bring it back to your flag.
2. only a unique unit called a "Runner" can pick it up, the other units have to defend him (i would go with this one!)
i was thinking about people who'd spam defenses and units around their flags, and my solution is this: around every flag is a "no go" zone where you cant build in or move units to (but your enemy can go in there, just not you or your allies).
King of the Hill: also pretty self-explanatory. i would suggest that it be some building or relic or something in the middle of the map that people have to "capture" and defend from everyone else. the longer you have it captured (by having troops around it), the more points you accumulate until you win.
1-CTF: a combination of CTF and KotH. instead of everyone having a flag they have to defend, there is one flag smack-dab in the middle of the map. the no-go zone around it would disappear after a set period of time (like, 10 minutes or something, preferably adjustable), so people cant just rush it. (also uses the same variations as normal CTF)
Assault: simple - one team plays defense, one team plays offense. offense wins if they can destroy a special artifact or building or something, defense wins if they can defend it for a specific amount of time (adjustable).
that's all the gametypes i can think of....any other suggestions?
-Zoy