Author Topic: Project Red: official announcement  (Read 35320 times)

John.d.h

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Re: Project Red: official announcement
« Reply #100 on: 17 December 2011, 01:47:20 »

jda

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Re: Project Red: official announcement
« Reply #101 on: 17 December 2011, 04:37:51 »
The pig sounds were bothering me a bit, so...

https://github.com/johndh/Project-Red/commit/ccfeec48cc427a9b992248512f61cada26b223a1
"Sounds" good. I'm currently having sound issues on my system so I couldn't even test how off the sounds were for the goat - but yeah, it would likely "sound" a lot better with no sounds at all (as oposed to having a goat make pig sounds ...).
Regarding th GIT, I can only guess how good it is but have no experience at all with it. But I just dropped by the link you posted and I must say I like the way it displays the diffs already! Not sure how to access the new audio files (binaries) you added though - I can play sounds outside of Glest just fine (the problem is the old OpenAL prob).
I recall reading on this thread about some guide / tutorial about GIT, so I'll look that up (I also recall someone asking whether they would have to mirror the entire repo though - is that so? ).

Anyways, if I do get access to the audio files and I like them, can I add them to the next Aglarond release ? (this also depends on Wciow response on how the Aglarond version fits his plans for the Dwarves but assuming he's alright with it too...)
BTW the gpat anims are by no means as good as I wanted them, but the unit is simple and should work for now (if not, it would probably take me another eternity to just release something!).

EDIT: Got to the GIT binaries. They sound perfect!  :thumbup:
I'm adding them to my WIP copy of Dwarves Aglarond project. (Project Red will be CC-SA, right?). Will also copy your FARM XML in (the meeting point addition is good too  :thumbup: ).
Who (else besides yourself) and how should I credit the sounds? And under what license? (between published and unpublished material, I have already CC-SA, Public Domain and original author's consent to publish as CC-SA materials ...).

Not sure about other stuff you merged in (what was the original release you were working on BTW ? ) but did you merge my new teamcolor work on the Guardian and Outrider ?
Guardian with new teamcolor (revision 1 got voted over rev. 2): https://forum.megaglest.org/index.php?topic=5187.msg47133#msg47133 (a couple posts down, I posted screenshots of the Guardians ingame, with the two revisions, in case you might find the second one more to your liking - I also have the XCFs on my PC and, if I recall it correctly, I made them 256x256 (also meant to do that for every single one in the future; I think you did it already ? ). Let me know if you need any.

EDIT 2: Nevermind the credits for the goat sounds, got them from your credits.txt file.  :thumbup: Thanks!  8)

Cheers!
« Last Edit: 17 December 2011, 06:04:57 by jda »

Omega

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Re: Project Red: official announcement
« Reply #102 on: 17 December 2011, 04:44:14 »
The pig sounds were bothering me a bit, so...

https://github.com/johndh/Project-Red/commit/ccfeec48cc427a9b992248512f61cada26b223a1
Awmawgawd! How could you? Those pig sounds were the best part of the mod! Naw, jokes aside, it's nice to see some more work on this, I was afraid it was on hold.
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My personal projects: http://github.com/KatrinaHoffert

jda

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Re: Project Red: official announcement
« Reply #103 on: 17 December 2011, 05:20:16 »
The pig sounds were bothering me a bit, so...

https://github.com/johndh/Project-Red/commit/ccfeec48cc427a9b992248512f61cada26b223a1
Awmawgawd! How could you? Those pig sounds were the best part of the mod! Naw, jokes aside, it's nice to see some more work on this, I was afraid it was on hold.
What were you afraid it were "on hold"? Project Red or the Dwarves Aglarond project? The later was definitelly over "on hold" for a very long time...  :O

John.d.h

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Re: Project Red: official announcement
« Reply #104 on: 17 December 2011, 05:50:13 »
Anyways, if I do get access to the audio files and I like them, can I add them to the next Aglarond release ? (this also depends on Wciow response on how the Aglarond version fits his plans for the Dwarves but assuming he's alright with it too...)
Sure.  You can take from me if I can take from you. ;D

Quote
EDIT: Got to the GIT binaries. They sound perfect!  :thumbup:
I'm adding them to my WIP copy of Dwarves Aglarond project. (Project Red will be CC-SA, right?). Will also copy your XML in (the meeting point addition is good too  :thumbup: ).
Who (else besides yourself) and how should I credit the sounds? And under what license? (between published and unpublished material, I have already CC-SA, Public Domain and original author's consent to publish as CC-SA materials ...).
The sounds are from http://www.freesound.org/people/reinsamba/sounds/57794/ and http://www.freesound.org/people/confusion_music/sounds/103410/ .  Both are CC-By, from their respective owners.  I also have up-to-date information in credits.txt.

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Not sure about other stuff you merged in (what was the original release you were working on BTW ? ) but did you merge my new teamcolor work on the Guardian and Outrider ?
I don't remember which release I started with, so I could have missed some of your improvements.  I did include your Outrider texture change.  The Guardian was a bit too striking for me, so I made a kind of compromise.
Code: [Select]
[URL=http://imageshack.us/photo/my-images/535/guardiancomparison.png/][IMG]http://img535.imageshack.us/img535/7969/guardiancomparison.png[/img][/URL]Mine is on the left, yours on the right.

I definitely look forward to any of your future improvements. :)

The only new unit I've made for the Dwarves is the "Turtle", which is an amphibious (i.e. land and water) transport vehicle, but I plan to add more ships eventually.  I also got some new attack sounds for the Cannoneer and Defense Tower, and made some XML tweaks (e.g. Cannoneer does impact damage).
« Last Edit: 26 September 2016, 15:17:13 by filux »

jda

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Re: Project Red: official announcement
« Reply #105 on: 17 December 2011, 06:43:19 »
Anyways, if I do get access to the audio files and I like them, can I add them to the next Aglarond release ? (this also depends on Wciow response on how the Aglarond version fits his plans for the Dwarves but assuming he's alright with it too...)
Sure.  You can take from me if I can take from you. ;D
:thumbup:

Quote
The sounds are from http://www.freesound.org/people/reinsamba/sounds/57794/ and http://www.freesound.org/people/confusion_music/sounds/103410/ .  Both are CC-By, from their respective owners.  I also have up-to-date information in credits.txt. Thanks. :)

Quote
Quote
Not sure about other stuff you merged in (what was the original release you were working on BTW ? ) but did you merge my new teamcolor work on the Guardian and Outrider ?
I don't remember which release I started with, so I could have missed some of your improvements.  I did include your Outrider texture change.  The Guardian was a bit too striking for me, so I made a kind of compromise.
Code: [Select]
[URL=http://imageshack.us/photo/my-images/535/guardiancomparison.png/][IMG]http://img535.imageshack.us/img535/7969/guardiancomparison.png[/img][/URL]Mine is on the left, yours on the right.
Really? My pic on the Aglarond thread shows up a lot less orange-ish! And brighter too... So maybe you meant "Mine (John) is on right, yours (Jda) is on the left"? :-\
Anyhow, that was revision 1. Revision 2 was probably nicer at a closer look but didn't really show up that well ingame, at the normal zooming you play it.

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I definitely look forward to any of your future improvements. :)
8)
Picking up on the Dragon Slayer anims now, then Outrider anims, then maybe the construction/destruction models or on texturing/animating the skyship - and decide if I release it as an engineer morph (like the bombard currently, or do a building to produce both).
There's also teamcolor to be added to some buildings and, if I recall it correctly, the worker and miner units...?
And... there are the icons.
And putting in original sounds (though you started on that already) and reviewing the music.
And... keep working on balance and gameplay. And... a couple surprises here and there.  ;D
Honestly, I'll be happy if I get the first paragraph done before RL gets me back out of modding.  :O

Quote
The only new unit I've made for the Dwarves is the "Turtle", which is an amphibious (i.e. land and water) transport vehicle, but I plan to add more ships eventually.  I also got some new attack sounds for the Cannoneer and Defense Tower, and made some XML tweaks (e.g. Cannoneer does impact damage).
I've seen a bit of the turtle in this thread and sounds and looks good. Was undecided in that regard (I always had the intention of moving the Dwarves into GAE once I got the basic (vanilla Glest) faction sorted out, but hadn't figured out what to do in terms of water units).
Regarding the cannoneer... I see him as kind of a musketeer... Impact instead of Piercing?... Well, yeah, I guess, could be.

(fixed your quote tags -- JDH)
« Last Edit: 26 September 2016, 15:17:42 by filux »

John.d.h

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Re: Project Red: official announcement
« Reply #106 on: 17 December 2011, 17:27:16 »
Quote
Really? My pic on the Aglarond thread shows up a lot less orange-ish! And brighter too... So maybe you meant "Mine (John) is on right, yours (Jda) is on the left"? :-\
Anyhow, that was revision 1. Revision 2 was probably nicer at a closer look but didn't really show up that well ingame, at the normal zooming you play it.
Nope, the darker one was definitely my version.

Quote
Picking up on the Dragon Slayer anims now, then Outrider anims, then maybe the construction/destruction models or on texturing/animating the skyship - and decide if I release it as an engineer morph (like the bombard currently, or do a building to produce both).
There's also teamcolor to be added to some buildings and, if I recall it correctly, the worker and miner units...?
And... there are the icons.
And putting in original sounds (though you started on that already) and reviewing the music.
And... keep working on balance and gameplay. And... a couple surprises here and there.  ;D
Honestly, I'll be happy if I get the first paragraph done before RL gets me back out of modding.  :O
Heh... I know the feeling.  I tend to commit to doing a ton of work on a project, then getting distracted and leaving for a few months at a time.   Regarding sounds, I had someone over at opengameart.org volunteer to do some voices, but I haven't heard from him in a while.  Maybe I should give him a shout.

Quote
I've seen a bit of the turtle in this thread and sounds and looks good. Was undecided in that regard (I always had the intention of moving the Dwarves into GAE once I got the basic (vanilla Glest) faction sorted out, but hadn't figured out what to do in terms of water units).
The water units I currently have planned are the Turtle, Dragon Ship (a fast attack ship with a circular saw), Thunder Ship (big cannons for bombardment), and a Utility Barge (kind of like a floating Stronghold).

Quote
Regarding the cannoneer... I see him as kind of a musketeer... Impact instead of Piercing?... Well, yeah, I guess, could be.
I feel like the impact damage multipliers are closer to how a bullet works, tearing straight through armor and such.

jda

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Re: Project Red: official announcement
« Reply #107 on: 18 December 2011, 04:52:50 »
Quote
Really? My pic on the Aglarond thread shows up a lot less orange-ish! And brighter too... So maybe you meant "Mine (John) is on right, yours (Jda) is on the left"? :-\
Anyhow, that was revision 1. Revision 2 was probably nicer at a closer look but didn't really show up that well ingame, at the normal zooming you play it.
Nope, the darker one was definitely my version.
Well, this is the one I posted on the Dwarves thread:
Code: [Select]
[img]http://img38.imageshack.us/img38/9105/guardiantexture1.png[/img]Doesn't at all look like that oreange-ish you atribute to me. Don't know where you got it from, but it ain't mine!  :P

Quote
Regarding sounds, I had someone over at opengameart.org volunteer to do some voices, but I haven't heard from him in a while.  Maybe I should give him a shout.
Yeah, sounds good, hopefully he'll shout back dwarven-like.  :D

Quote
The water units I currently have planned are the Turtle, Dragon Ship (a fast attack ship with a circular saw), Thunder Ship (big cannons for bombardment), and a Utility Barge (kind of like a floating Stronghold).
Whoa, sounds like a lot of units! Do you really need that many? Are all factions going to have the same range of water-able units (I understand Magic will play it differently, sounds great!)?   :look:

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Quote
Regarding the cannoneer... I see him as kind of a musketeer... Impact instead of Piercing?... Well, yeah, I guess, could be.
I feel like the impact damage multipliers are closer to how a bullet works, tearing straight through armor and such.
Hum. I remember going a bit round and round with balancing the cannoneer (in the overall balance while still trying to keep the dwarves as mellee-focused as possible - hard, very hard  ::) ). I don't remember now whether making the cannonner's shot piercing instead of impact was part of the  problem or part of the sollution...  :O
« Last Edit: 26 September 2016, 15:18:27 by filux »

jda

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Re: Project Red: official announcement
« Reply #108 on: 18 December 2011, 07:14:05 »
Sorry for double-posting but seems apropriate to me, in this case.

FYI, I released a patch to Dwarves Aglarond 0.1.2 with yoru changes to the Goat and Farm.
Post link: https://forum.megaglest.org/index.php?topic=5187.msg79266#msg79266

Thanks! :)

jda

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Re: Project Red: official announcement
« Reply #109 on: 19 December 2011, 04:40:21 »
I'm triple posting in this thread now (three posts in a row)...   ::)
Please, anyone say anything!  :O

From the Dwarves Aglarond faction, in case you might be interested:
Tunnels, kinda ...

 

anything